Search found 136 matches
- Mon Apr 24, 2023 8:21 am
- Forum: MacOS Discussion Forum
- Topic: C4D, MacOS 13.3, SpaceMouse Enterprise
- Replies: 40
- Views: 113493
Re: C4D, MacOS 13.3, SpaceMouse Enterprise
Hi Greg, while were addressing the issue I want to give you sort of a helping script / to ease your pain even more, so you'll no longer need to quit Cinema 4D, remove or change the .config file and relaunch Cinema4D: Open the Terminal.app and enter this line: defaults write `ls -t /Users/chris/Libra...
- Fri Apr 14, 2023 8:34 am
- Forum: MacOS Discussion Forum
- Topic: C4D, MacOS 13.3, SpaceMouse Enterprise
- Replies: 40
- Views: 113493
Re: C4D, MacOS 13.3, SpaceMouse Enterprise
Hi Greg, I'm looking into this. The file "Cinema4D.user.config" is always written when Cinema 4D is ordered to quit. The values (it's XML) have it's origin in the navlib, these are generated when no "*user.config" is present. You can have a look at the file and you should find a ...
- Fri Apr 14, 2023 1:35 am
- Forum: MacOS Discussion Forum
- Topic: C4D, MacOS 13.3, SpaceMouse Enterprise
- Replies: 40
- Views: 113493
Re: C4D, MacOS 13.3, SpaceMouse Enterprise
Hi Greg,
I'm glad that I could help, great to hear!
And sorry for the (repeated) question about the Cinema 4D version - I had to ask to be really sure about it (as I said it happened to a colleague of mine as well).
Regards,
Christian
I'm glad that I could help, great to hear!
And sorry for the (repeated) question about the Cinema 4D version - I had to ask to be really sure about it (as I said it happened to a colleague of mine as well).
Regards,
Christian
- Thu Apr 13, 2023 8:02 am
- Forum: MacOS Discussion Forum
- Topic: C4D, MacOS 13.3, SpaceMouse Enterprise
- Replies: 40
- Views: 113493
Re: C4D, MacOS 13.3, SpaceMouse Enterprise
Hi Greg, so I've checked this now on macOS 12.6.2 and 13.3.1: I also removed all config files, rebooted and started right away Cinema 4D 2023.2.0, i.e. 3DxWare for macOS v.10.8.0 had no (user) mappings file: Motion is as desired / expected: Moving a cube cap left - moves the cube to the left, right ...
- Wed Apr 12, 2023 11:34 pm
- Forum: MacOS Discussion Forum
- Topic: C4D, MacOS 13.3, SpaceMouse Enterprise
- Replies: 40
- Views: 113493
Re: C4D, MacOS 13.3, SpaceMouse Enterprise
Hi Greg, sorry for my late response. Regarding the inverting axes it may possibly be an issue with the mappings or existing (and therefore converted) mappings. In 3DxWare for macOS 10.8.0 we've introduced a change to the mappings format and 3DxWareMac will convert existing mappings to the new format...
- Wed Jul 06, 2022 1:28 am
- Forum: MacOS Discussion Forum
- Topic: Spacemouse driver not working in Ventura
- Replies: 102
- Views: 301475
Re: Spacemouse driver not working in Ventura
Hi cjadams, unfortunately I cannot provide a solution for you as we've not experienced this situation in out lab. So I can only ask you to check some more things, please. Again open the Terminal and execute the following command ps aux | grep 3dconnexion You should see an output similar to this: _dr...
- Thu Dec 23, 2021 4:17 am
- Forum: MacOS Discussion Forum
- Topic: macOS Big Sur and Monterey - Pre-release Driver Available
- Replies: 961
- Views: 11188627
Re: macOS Big Sur and Monterey - Pre-release Driver Available
The RC3 drivers cause SketchUp to crash on launch ... Hi slbaumgartner, I'm sorry to hear that you have issues with RC3. Can you please PN me the crashlogs, which I assume are created by the SketchUp crash. I'd like to have a look into this issue! For the logs, please open the "Console.app. On...
- Mon Dec 18, 2017 4:44 am
- Forum: Developer's Forum for macOS
- Topic: Filter by RegisterConnexionClient ID?
- Replies: 1
- Views: 70949
Re: Filter by RegisterConnexionClient ID?
Hello mcc, you're correct, RegisterConnexionClient() returns a unique ID/handle for the connection to 3DxWareMac. It's also correct to use this handle to "filter" for the incoming events, to lower the processing needs for incoming events. Unfortunately you didn't provide any code, so I can...
- Mon Dec 18, 2017 4:26 am
- Forum: Developer's Forum for macOS
- Topic: Cross platform development
- Replies: 1
- Views: 65755
Re: Cross platform development
Hello mcc, I understand, that you're interested in a uniform way of development, but when you support different platforms and OSes you generally/usually need to deal with their different APIs. Best practice in terms of support for multiple platforms is to abstracting at a certain (useful) level and ...
- Mon Apr 03, 2017 6:50 am
- Forum: Developer's Forum for macOS
- Topic: API switch LED off?
- Replies: 5
- Views: 98995
Re: API switch LED off?
Hi The BaronHimself, for the Wireless devices (SpaceMouse Wireless and SpaceMouse Pro Wireless) behaviour of the blue LED is a bit different when compared to our wired devices: 1. When connected via USB cable, the blue LED can be switched on/off via the checkbox "Enable LEDs" from the &quo...
- Tue Mar 28, 2017 7:34 am
- Forum: Developer's Forum for macOS
- Topic: Changing Prefs has no (almost) effect
- Replies: 2
- Views: 73584
Re: Changing Prefs has no (almost) effect
Hello hjbflyer, if by "calibrating the sensitivty of the device" you want to generate a custom speed or kind of "equalise" the speed to a certain level within your application (or as your attachment suggests: for all Java applications), the answer unfortunately is: Yes, you're wr...
- Tue Mar 28, 2017 6:15 am
- Forum: Developer's Forum for macOS
- Topic: API switch LED off?
- Replies: 5
- Views: 98995
Re: API switch LED off?
Hello hjbflyer, thank you for your question! I've had a look into this and we've found a bug in the driver! It seems that until now no one was interested in using this API call/functionality. We're fixing the issue and it'll be available in the next release, but at the moment I cannot give you a dat...
- Mon Mar 27, 2017 3:03 am
- Forum: Developer's Forum for macOS
- Topic: Space Mouse Enterprise Buttons
- Replies: 3
- Views: 80170
Re: Space Mouse Enterprise Buttons
Hi hjbflyer, you're almost correct: It's not SetConnexionClientMask() - just call SetConnexionClientButtonMask(clientID, kConnexionMaskAllButtons); This will do the job! The button numbers can be calculated from the mask buttons, there is no "1" (label on the device) -> "whatever valu...
- Mon Mar 27, 2017 2:41 am
- Forum: Developer's Forum for macOS
- Topic: Application Commands
- Replies: 2
- Views: 71663
Re: Application Commands
Hi nbays1975, we've currently not explained kConnexionCmdAppSpecific in our SDK as it's still a bit circumstantial at the moment to make use of "Application Commands". The changes that are necessary (in the development process on your side) may mess up your driver's installation if not don...
- Wed Jul 02, 2014 7:09 am
- Forum: Developer's Forum for macOS
- Topic: Button mapping in preferences not used
- Replies: 3
- Views: 88206
Re: Button mapping in preferences not used
Hello Heine,
thats great to hear, that your issue is solved.
If you have any question, please feel free to ask!
Regards,
Christian
thats great to hear, that your issue is solved.
If you have any question, please feel free to ask!
Regards,
Christian