Search found 19 matches

by Tak
Fri Apr 24, 2009 4:12 am
Forum: Windows Discussion Forum
Topic: 3ds Max 2010
Replies: 121
Views: 103106

I'm also waiting :)
by Tak
Fri Oct 31, 2008 2:26 am
Forum: Windows Discussion Forum
Topic: response in f-curve and UVunwrap windows for XSI
Replies: 3
Views: 4524

Same things for other 3D applications. 3ds max, maya, XSI and so on...
by Tak
Fri Oct 31, 2008 2:24 am
Forum: Windows Discussion Forum
Topic: response in f-curve and UVunwrap windows for XSI
Replies: 3
Views: 4524

Second of that! Navigation possibility within other windows (not 3D windows) such as curve editor, dope sheet and UV editor will power up usability of 3D navigation device!!! I think there is no excuse why not improve already wonderful device to be better than now. For me it's control device and not...
by Tak
Fri May 18, 2007 5:30 am
Forum: Windows Discussion Forum
Topic: SpaceNavigator vs Blender
Replies: 17
Views: 26052

Waiting :)
by Tak
Sat Apr 28, 2007 4:26 am
Forum: Windows Discussion Forum
Topic: 3DS Max's Graph Editor
Replies: 1
Views: 4060

That one would be nice...
by Tak
Tue Apr 17, 2007 2:32 am
Forum: Windows Discussion Forum
Topic: Softimage Mod Tool
Replies: 4
Views: 7707

OK, thanks.
by Tak
Tue Apr 17, 2007 1:03 am
Forum: Windows Discussion Forum
Topic: Softimage Mod Tool
Replies: 4
Views: 7707

Re: Softimage Mod Tool

agoenczi wrote:Hi Tak

3Dconnexion has built support into the Softimage XSI software but hasn't implemented support in XSI Mod.
Is there any plan to support Mod Tool? It's free and because of HalfLife2 mod possibility...
by Tak
Sun Mar 25, 2007 12:48 pm
Forum: Windows Discussion Forum
Topic: Softimage Mod Tool
Replies: 4
Views: 7707

Softimage Mod Tool

Hi,

Does SpaceNavigator support Softimage XSI Mod Tool? Thanks.
by Tak
Mon Mar 19, 2007 7:47 am
Forum: Windows Discussion Forum
Topic: View angle and roll (3ds max8)
Replies: 11
Views: 13671

Thanks agoenczi! :)
by Tak
Fri Mar 16, 2007 3:26 am
Forum: Windows Discussion Forum
Topic: View angle and roll (3ds max8)
Replies: 11
Views: 13671

Umm... So you mean I have to live with it? Just imagine it works...?

With max's own navigation it never ever happens. So why it happens with SN?
by Tak
Fri Mar 16, 2007 1:42 am
Forum: Windows Discussion Forum
Topic: View angle and roll (3ds max8)
Replies: 11
Views: 13671

By the way, with Z zoom on there is same issue if you roll when looking top to bottom on perspective view.
by Tak
Thu Mar 15, 2007 11:41 pm
Forum: Windows Discussion Forum
Topic: Problem with 3ds Max 9
Replies: 18
Views: 21883

And bringing those ortho views back will reset to 0, 0, 0. It means after zooming and panning you'll get back to starting point... :shock:
by Tak
Wed Mar 14, 2007 11:11 am
Forum: Windows Discussion Forum
Topic: View angle and roll (3ds max8)
Replies: 11
Views: 13671

OK, I have only max8 so let's see if there is same problem with max9. 1. From 3DConnexion Control Panel set Zoom Direction as Y (green arrow). 2. Create box (1m, 1m, 1m) on to 0, 0, 0 (xyz). 3. Select that box you just created and press Zoom Extents Selected. 4. Tilt down so you can not see top face...
by Tak
Wed Mar 14, 2007 6:45 am
Forum: Windows Discussion Forum
Topic: 3ds max viewport nav and timeline
Replies: 6
Views: 9635

Umm... I ment can I scroll timeslider using that joystick thing. For example if I roll clockwise timeslider will go forward and if I roll another direction time will go back. Not pressing buttons to move time forward and back. Just rolling.

Or is it stuck on 3D navigation use only? Thanks.
by Tak
Wed Mar 14, 2007 4:29 am
Forum: Windows Discussion Forum
Topic: 3ds max viewport nav and timeline
Replies: 6
Views: 9635

So is it possible?