Search found 3 matches
- Tue Apr 03, 2007 7:40 am
- Forum: Developer's Forum for Windows
- Topic: Compiling without SDK installation
- Replies: 5
- Views: 19526
Solved
Thanks to gjaegy for the idea: the #import generates two files TDxInput.tlh and TDxInput.tli Once those files are created simply replace the #import with #include "TDxInput.tlh". Make sure to modify the last time because there is an #include with an absolute path to TDxInput.tli Now I can ...
- Tue Apr 03, 2007 12:33 am
- Forum: Developer's Forum for Windows
- Topic: Compiling without SDK installation
- Replies: 5
- Views: 19526
Thanks for the info. I'm not very happy with this solution, but it is worth trying. So basically I would have to check in TDxInput.dll and create a custom build step registering it with regsvr32, but how about Open Source projects with public access, wouldn't it be a problem distributing TDxInput.dl...
- Mon Apr 02, 2007 12:08 pm
- Forum: Developer's Forum for Windows
- Topic: Compiling without SDK installation
- Replies: 5
- Views: 19526
Compiling without SDK installation
We are a small development team and not everyone has a space mouse or the SDK installed. Our philosophy is check out the code and compile and it works, we don't want to depend on 3rd party INSTALLATIONS. My problem is that the line #import "progid:TDxInput.Device.1" no_namespace seems to r...