Search found 7 matches
- Wed Nov 02, 2016 12:38 pm
- Forum: Developer's Forum for Windows
- Topic: App no longer controllable with 3dconnexion property dialog
- Replies: 3
- Views: 13224
Re: App no longer controllable with 3dconnexion property dia
You da man! I checked the 3DxService.log and found i had an ADDITIONAL config xml file in <user>\AppData\Roaming\3Dconnexion\3DxWare\Cfg that was being read in addition to the one i plunked down in your install directory c:\Program Files\3Dconnexion\3DxWare\3DxWinCore64\Cfg For still unknown reasons...
- Mon Oct 31, 2016 3:47 pm
- Forum: Developer's Forum for Windows
- Topic: App no longer controllable with 3dconnexion property dialog
- Replies: 3
- Views: 13224
App no longer controllable with 3dconnexion property dialog
My companies application is coded to use the RawInput Transport mechanism to communicate with the 3d mouse. This has worked well and has allowed user control of the device speed using the slider in the 3dconnexion properties dialog. But, my computer was recently re-imaged by my IT department and was...
- Fri Apr 04, 2014 9:45 am
- Forum: Developer's Forum for Windows
- Topic: Access SDK from WPF/.NET
- Replies: 8
- Views: 13107
Re: Access SDK from WPF/.NET
Sounds good! I think we're good to go for our first release coming up soon. There are quite a few engineers at some big companies that are going to be very happy for the 3dmouse support. I'll probably have more questions when we attempt more button customization for our next release. Thanks again fo...
- Thu Apr 03, 2014 9:56 am
- Forum: Developer's Forum for Windows
- Topic: Access SDK from WPF/.NET
- Replies: 8
- Views: 13107
Re: Access SDK from WPF/.NET
You can create your own default Cfg file and install it into %PROGRAMDATA%\3dconnexion\3dxware\cfg. Excellent. That will be easy! In it you should assign the Menu button to tell the driver to bring up its GUI. You don't have to do anything in your app. You should handle button 2 as a Fit View. The ...
- Wed Apr 02, 2014 11:36 am
- Forum: Developer's Forum for Windows
- Topic: Access SDK from WPF/.NET
- Replies: 8
- Views: 13107
Re: Access SDK from WPF/.NET
Wow, that new driver changes everything. Thanks! Now I can do 3dMouse view manipulations and customize the parameters using the app specific settings in the 3dConnexion Properties dialog. This is most of what we need for our first release, so for now I will put my attempt to hook into the SDK on hol...
- Tue Apr 01, 2014 9:19 am
- Forum: Developer's Forum for Windows
- Topic: Access SDK from WPF/.NET
- Replies: 8
- Views: 13107
Re: Access SDK from WPF/.NET
Thanks for the reply! How do i "turn on logging in the driver"? Is that documented somewhere? You suggest i make a RawInput Cfg for my application. What is a RawInput Cfg and how does it work with my current "raw mode" input and '3DxWare 10'? Where is S3Dm_Viewer.xml (i assume it...
- Mon Mar 31, 2014 11:42 am
- Forum: Developer's Forum for Windows
- Topic: Access SDK from WPF/.NET
- Replies: 8
- Views: 13107
Access SDK from WPF/.NET
From My WPF/.NET code I have successfully detected and processed 3dMouse device events using the 'Raw mode' interface as shown in ftp site example code. But, we want to be able to use the SDK, which would allow us to act on device events already processed/smoothed by the SDK/3dConnexion drivers and ...