Search found 17 matches

by Hightree
Sat Mar 07, 2020 3:40 am
Forum: Developer's Forum for Windows
Topic: TDx.TDxInput.dll for .NET 4.0
Replies: 17
Views: 31291

Re: TDx.TDxInput.dll for .NET 4.0

Sorry for the ambiguous remark, it's my driver which is crashing Unity. Having a self-starting plugin causes complications with assembly reloading. I can't find a reliable way to remove the hook in time and I think that adding it twice crashes Unity. Normal Unity singleton implementations don't appl...
by Hightree
Thu Mar 05, 2020 1:10 am
Forum: Developer's Forum for Windows
Topic: TDx.TDxInput.dll for .NET 4.0
Replies: 17
Views: 31291

Re: TDx.TDxInput.dll for .NET 4.0

I've made an attempt of driving the driver with the new approach. This works once, but crashes when entering play mode or loading a new scene. No idea how player builds, mac or IL2CPP behave. It's challenging to implement the correct life cycle for this driver in unity, not to mention very uncharted...
by Hightree
Wed Mar 04, 2020 8:29 am
Forum: Developer's Forum for Windows
Topic: TDx.TDxInput.dll for .NET 4.0
Replies: 17
Views: 31291

Re: TDx.TDxInput.dll for .NET 4.0

Hi, I'm the author of the SpaceNavigator Unity driver. I'm aware of the .net example that's being referred to, I've successfully tested that method in Unity. This research branch holds the code of that test https://github.com/PatHightree/SpaceNavigator/tree/research/3dconnexion-connection So the fun...
by Hightree
Mon Apr 20, 2015 1:28 pm
Forum: Developer's Forum for macOS
Topic: SpaceNavigator driver for Unity now supports Mac
Replies: 1
Views: 51109

SpaceNavigator driver for Unity now supports Mac

Hi there, the new version of my SpaceNavigator driver for Unity has Mac support. It's still free and open source like before. You can download it in the Asset Store and the source is on Github . Here's the readme: SpaceNavigator driver for Unity3D New: Mac support This driver lets you fly around you...
by Hightree
Fri Nov 15, 2013 3:13 pm
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

Re: SpaceNavigator driver for Unity3D [Open Source]

@Several Sorry for the late reply, I was on holliday :) I wouldn't sweat the legalese on the sdk submission. 3DConnexion are providing us developers with tools to increase the reach of their products, they want you to use their stuff. Also, the driver architecture is two-tiered, the end user install...
by Hightree
Thu Aug 22, 2013 3:38 am
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

Re: SpaceNavigator driver for Unity3D [Open Source]

That has been requested before and I've got this working in a development branch. If you're feeling adventurous, you can get it here: https://github.com/PatHightree/SpaceNavigator/tree/develop It will most likely be included in the next update, but it needs more testing on how it interacts UI-wise w...
by Hightree
Thu Aug 22, 2013 3:09 am
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

Re: SpaceNavigator driver for Unity3D [Open Source]

Yes, I am currently working to remove the need for the editor window to be open. Also, there's some bugs that I want to fix regarding runtime usage. My SpaceNavigator doesn't have a 2D lock button, but I suspect that its function is handled by the 3dconnexion windows driver. Glad to hear that it wor...
by Hightree
Thu Aug 22, 2013 2:20 am
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

Re: SpaceNavigator driver for Unity3D [Open Source]

Hehehehe, funny you should mention that.
Last week I got a mail from them, telling me they are sending me a SpaceMouse Pro :D
by Hightree
Mon Jul 15, 2013 1:20 am
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

Re: SpaceNavigator driver for Unity3D [Open Source]

The driver is now available on the Unity Asset Store . Actually, the driver should work for all 3dconnexion products, but I've only been able to test it on the SpaceNavigator. Here's the readme: SpaceNavigator driver for Unity3D This driver lets you fly around your scene and allows you to move stuff...
by Hightree
Mon May 20, 2013 8:35 am
Forum: Developer's Forum for Windows
Topic: SpaceNavigator driver for Unity3D [Open Source]
Replies: 14
Views: 55713

SpaceNavigator driver for Unity3D [Open Source]

Hi there, I've released my Unity3D driver for the SpaceNavigator, the details and download links are here on the Unity3D forum. The source is available on Github . You can use the driver while working in the editor and also at runtime for use in productions. It works in both Unity Indy and Pro, but ...
by Hightree
Mon May 20, 2013 8:23 am
Forum: Developer's Forum for Windows
Topic: Trying to use csMonitor code
Replies: 8
Views: 19568

Re: Trying to use csMonitor code

My driver is functional and released out into the wild :)
I've published it here on the Unity forum and the source code is available on Github.
by Hightree
Mon May 13, 2013 1:46 am
Forum: Developer's Forum for Windows
Topic: Trying to use csMonitor code
Replies: 8
Views: 19568

Re: Trying to use csMonitor code

Strange, maybe there's something going wrong in the initialization phase. Here's my windows implementation of the device handling: using System; using System.Runtime.InteropServices; using TDx.TDxInput; using UnityEngine; class SpaceNavigatorWindows : SpaceNavigator { // Public API public override V...
by Hightree
Mon Feb 25, 2013 2:06 am
Forum: Developer's Forum for Windows
Topic: Trying to use csMonitor code
Replies: 8
Views: 19568

Re: Trying to use csMonitor code

In the end I got it working by using the code from that sample, but leaving out the COM event stuff. Instead I am polling the device for its current values in my EditorWindow's Update function. My plugin is functional by now and I am planning to open source it soon. It just needs to be cleaned up a ...
by Hightree
Tue Apr 10, 2012 1:12 am
Forum: Developer's Forum for Windows
Topic: Trying to use csMonitor code
Replies: 8
Views: 19568

Thanks for the pointer, I found the plugin too this weekend.
But the programmer in me wants to write this plugin himself ;)