Search found 6 matches

by Martin
Tue Jun 19, 2007 12:02 pm
Forum: MacOS Discussion Forum
Topic: Cheetah3D adds SpaceNavigator support
Replies: 0
Views: 8159

Cheetah3D adds SpaceNavigator support

Hi,
Cheetah3D 4.2 adds native support for the SpaceNavigator. If you are interested to play around with your SpaceNavigator on the Mac please feel free and give it a try.

http://www.cheetah3d.com/

The SpaceNavigator works in both the 3D views and the UV editor.

Bye,
Martin
by Martin
Tue Jun 05, 2007 11:00 am
Forum: MacOS Discussion Forum
Topic: Final Cut Studio 2
Replies: 16
Views: 36023

3 months now waiting for new apps and still nothing. Maybe SN will be supported in Final Cut Studio 3, in 2 years :) Hi, that is not completely true. If you want to try some space navigator enabled apps you can try the Cheetah3D 4.2 beta here http://cheetah3d.de/forum/showthread.php?t=1791 For the ...
by Martin
Mon Jun 04, 2007 4:34 pm
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 56982

Hi,
I'm happy to hear that. I'm sure many developers will appreciate that enhancement. :D

And many thanks again for the excellent support.

Bye,
Martin
by Martin
Sun Jun 03, 2007 11:05 am
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 56982

Hi, thanks for your help. I finally got it working smoothly. But it turned out to be much more complicated then the SDK samples code and manual implied. Calling the redraw function within the Connexion Message simply doesn't work for complex scenes. Using threads helped. But calling the redraw funct...
by Martin
Mon May 28, 2007 5:00 am
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 56982

Hi, thanks for your tips I highly appreciate that. But I'm still fighting with that problem. First of all my app is a Cocoa app so I'm not sure if I could really use that Carbon code. Using threads sounds like a solid solution but how do I handle it with pthreads or NSThreads for example where I don...
by Martin
Tue May 22, 2007 5:55 pm
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 56982

Messages get queued

Hi, I'm trying to add SpaceNavigator support to our 3D Modeler. But I run into a problem. I'm calling the redraw function for the 3D scene directly in the Connexion message handler. That works fine for simple scenes but it doesn't work for complex scenes. It looks like the messages get queued. So al...