Search found 4 matches
- Tue Dec 21, 2021 1:09 pm
- Forum: Developer's Forum for Windows
- Topic: How to use the 3DxWare SDK in an Application with multiple different Views
- Replies: 6
- Views: 37518
Re: How to use the 3DxWare SDK in an Application with multiple different Views
I understand. Many thanks for your help.
- Tue Dec 21, 2021 10:20 am
- Forum: Developer's Forum for Windows
- Topic: How to use the 3DxWare SDK in an Application with multiple different Views
- Replies: 6
- Views: 37518
Re: How to use the 3DxWare SDK in an Application with multiple different Views
Thank you very much. Are you referring to driver profiles? If so, the driver can only support different "button" profiles: users can assign different commands for different application "command sets" (or "environments"). Refer to CNavigation3D::ActiveCommandSet() and se...
- Tue Dec 21, 2021 7:24 am
- Forum: Developer's Forum for Windows
- Topic: How to use the 3DxWare SDK in an Application with multiple different Views
- Replies: 6
- Views: 37518
Re: How to use the 3DxWare SDK in an Application with multiple different Views
Many thanks for the quick response. I will change that.
I have a few more questions:
EnableNavigation has to be called for each connection after the window has been created, right?
Could I also use different profiles for the different views?
I have a few more questions:
EnableNavigation has to be called for each connection after the window has been created, right?
Could I also use different profiles for the different views?
- Mon Dec 20, 2021 1:07 pm
- Forum: Developer's Forum for Windows
- Topic: How to use the 3DxWare SDK in an Application with multiple different Views
- Replies: 6
- Views: 37518
How to use the 3DxWare SDK in an Application with multiple different Views
Hello, I have an application that uses a MFC multiple-document interface (MDI) with multiple different View types (one 3D, others 2D) that all can be opened at the same time and each view should work with the SpaceMouse. My first working implementation derived MainFrame from TDx::SpaceMouse::Navigat...