Search found 8 matches
- Mon Jan 23, 2023 8:15 pm
- Forum: Windows Discussion Forum
- Topic: TDxUnrealEditor Plugin Init Error on Unreal 5.1 Source Build
- Replies: 0
- Views: 9427
TDxUnrealEditor Plugin Init Error on Unreal 5.1 Source Build
I'm getting a strange error from Unreal Engine 5.1 while building from source. I'm using the latest available version of 3DxWare available (3DxWare64_v10-8-11_r3519). I'm on Windows 10 Pro (v10.0.19045 Build 19045) Here is the message: Plugin 'TDxUnrealEditor' failed to load because module 'TDxUnrea...
- Tue Oct 04, 2022 1:24 pm
- Forum: Windows Discussion Forum
- Topic: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
- Replies: 15
- Views: 13308
Re: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
Support for projects based on the "Film, Television and Live Events" template was added to v. 10.8.9 of 3DxWare 10. The software can be downloaded from here . THANK YOU SO MUCH! Y'all are awesome, I'm sure it was tough to get figured out, but I (and I'm sure countless other UE devs) appre...
- Tue Oct 04, 2022 1:02 pm
- Forum: Windows Discussion Forum
- Topic: Unreal 5 Film Projects enabled in windows driver 10.8.9
- Replies: 1
- Views: 1737
Re: Unreal 5 Film Projects enabled in windows driver 10.8.9
Woo! Thank you devs, THANK YOU!
- Mon Sep 12, 2022 5:26 am
- Forum: Windows Discussion Forum
- Topic: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
- Replies: 15
- Views: 13308
Re: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
There is a 3rd party plugin in the UE Marketplace, but I haven't tried it. The developer told me it might work but they're not sure
- Thu Sep 01, 2022 1:57 am
- Forum: Windows Discussion Forum
- Topic: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
- Replies: 15
- Views: 13308
Re: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
This issue definitely needs to be corrected as many users expect to use their mouse with cinematic projects. I can't believe the navigation on the two modes is so different?! It is very different, yes. We have not been able to find a way to support this template. Is it possible that someone at Epic...
- Wed Aug 31, 2022 3:24 pm
- Forum: Feedback
- Topic: Rotation Lock Indicator
- Replies: 3
- Views: 14416
Re: Rotation Lock Indicator
Hi, to chime in on the Rotation Lock Indicator Light (on my SpaceMouse Enterprise): When the button is assigned to the default behavior (Rotation Lock), the indicator led light toggles on and off as expected. Cool. However, I use it mainly for Unreal Engine, and I like being able to toggle Pan/Zoom ...
- Mon Aug 22, 2022 1:32 pm
- Forum: Windows Discussion Forum
- Topic: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
- Replies: 15
- Views: 13308
Re: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
It was particularly frustrating, yes. The viewport classes can't be controlled like those used in the other projects and we did not find an alternative solution. We're currently stuck. Hi, Has there been any headway on a solution for this in the last ~8 months? My company just bought three Spacemou...
- Mon Aug 22, 2022 1:19 pm
- Forum: Windows Discussion Forum
- Topic: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
- Replies: 15
- Views: 13308
Re: Driver 10.8.4 - Unreal 4.27.2 - SpaceMouse Enterprise Unresponsive
Hi, has there been any progress made on this? My company bought 3 Spacemouse (2x Enterprise and 1x Pro) for use in our Unreal Engine projects, however we almost exclusively use the Film/Video & Live Events templates, as we are a virtual production company. Are we just SOL on using Spacemouse pro...