Thanks Jim
I'll try adding another thread and polling for messages every 30ms...won't be easy to separate input and drawing into different threads though since I'm not running a continuous drawing loop like most games do - currently I have mouse input (ie navigation) driving the drawing.
Search found 2 matches
- Tue Sep 11, 2007 5:40 am
- Forum: Developer's Forum for Windows
- Topic: COMless interfacing
- Replies: 22
- Views: 61743
- Sat Sep 08, 2007 12:49 am
- Forum: Developer's Forum for Windows
- Topic: COMless interfacing
- Replies: 22
- Views: 61743
Hi I'm trying to use the WM_INPUT method, but my WM_INPUT messages are received in bursts by WndProc. This is how my underlying gui library works (fltk), there is no messagepump/loop that uses GetMessage. The WndProc is in a dll, I don't know if that matters. If I PeekMessage for WM_INPUT on any mes...