Search found 4 matches

by Poompor
Tue Jul 01, 2025 7:51 am
Forum: Developer's Forum for Windows
Topic: New Member Introduction
Replies: 3
Views: 18512

Re: New Member Introduction

Hi everyone, I am new to this forum and excited to be here. I’m interested in learning more about 3Dconnexion products and software. I have some questions and would appreciate guidance on where and how to post them. Could someone please guide me on how to ask questions here ? Where should I post if...
by Poompor
Thu Jun 26, 2025 9:56 pm
Forum: Developer's Forum for macOS
Topic: Filter by RegisterConnexionClient ID?
Replies: 2
Views: 73152

Re: Filter by RegisterConnexionClient ID?

The documentation says "RegisterConnexionClient() returns a unique ID to identify your application to the driver. You will need to save this ID and pass it back to driver when calling certain SDK functions. You would also use this ID to filter events coming in. The driver will broadcast device...
by Poompor
Thu Jun 26, 2025 1:16 am
Forum: Developer's Forum for macOS
Topic: Cross platform development
Replies: 2
Views: 67620

Re: Cross platform development

On macOS, the recommended approach is to use 3DconnexionClient.framework with RegisterConnexionClient, while on Windows the Si* functions (like SiGetEventWinInit) come from the older siapp/siact libs. They are platform-specific APIs, so cross-platform support usually means writing separate code path...
by Poompor
Wed Jun 18, 2025 11:46 pm
Forum: Developer's Forum for Windows
Topic: Assistance with Integrating SpaceMouse Input in Unity Project
Replies: 2
Views: 15266

Re: Assistance with Integrating SpaceMouse Input in Unity Project

ngomes wrote: Mon Nov 25, 2024 3:41 am 3Dconnexion includes a solution for Unity in the 3DxWare 10 installation. Please refer to this FAQ article.

The plugin has multiple options, including one to enable moving objects.
How do I enable the option to move objects with the 3Dconnexion plugin in Unity?