Search found 10 matches

by jschrader
Fri Dec 04, 2009 8:40 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

8 months and several updates later but no porgress?
I still can't find a way to map the cameras FOV to any function of the main knob.
Is it still not clear what I'm asking for or what other input would you need?

Thanks
Jürgen
by jschrader
Wed Apr 08, 2009 1:49 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

Maybe I should mention that I am using XP64.
by jschrader
Wed Apr 08, 2009 1:49 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

Here goes: http://schrader-air.de/3dx/3dx.zip This is a basic sample project witht a few objects and a camera. There is also a screenshot from the Navigator panel with the settings I use. What I typically do is to align the objects to the camera view like I did with the box on the top right. All obj...
by jschrader
Tue Apr 07, 2009 7:51 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

If it helps I can send a small sample project.
by jschrader
Tue Apr 07, 2009 7:49 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

Oh, well. The main viewport and the reference is camera viewport. I almost never use perspective, mostly top view for moving objects around. 80-90% of the work is done through camera view.
by jschrader
Tue Apr 07, 2009 7:01 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

There is no need to switch. In my setup all axes are blocked except nick and yaw. Roll isn't needed and I would use the "forward/backward" or the "up/down" axis for zooming. The concept behind it is simply the view of a spectator as described above. He can turn his head and look ...
by jschrader
Mon Apr 06, 2009 11:12 pm
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

I sent a PM and asked for telephone contact since I assume that would make things easier for both of us. Nonetheless I'll try to explain it in my words here. The procedure described would be the same in any 3d modelling software. Create three cylinders standing on the ground and roughly aligned in a...
by jschrader
Tue Mar 17, 2009 6:34 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

Thanks Robert. Much appreciated.

The advantage is, that one could get a closer view of an object and edit it through the camera view (which is important if parallax matters) and without altering the camera position.

Best
Jürgen
by jschrader
Fri Mar 06, 2009 2:52 am
Forum: Windows Discussion Forum
Topic: Feature request MAX
Replies: 13
Views: 16968

Feature request MAX

P-L-E-A-S-E

The option to change the cameras FOV instead of moving the camera or the scene would be of tremendous help for navigating in 3DS MAX.
by jschrader
Thu Jun 12, 2008 3:42 am
Forum: Windows Discussion Forum
Topic: Navigator und Kamerasteuerung in 3DS Max
Replies: 0
Views: 7970

Navigator und Kamerasteuerung in 3DS Max

ich benutze xp64 und aktuell 3ds max 9.0 - funktioniert soweit ganz gut, aaaaber: ich möchte den navigator benutzen, um beim modellieren ausschließlich die kamera in der kameraansicht zu steuern. nach einigem probieren ist es mir auch gelungen die freiheitsgrade auf drehen und kippen einzugrenzen. z...