Hi again
I just wanted to tell you that both issues are not present while running in OpenGL mode - sadly that means no dx shader support for my models =/
But at least everythhing is running smoothly now =)
Search found 5 matches
- Wed Jul 30, 2008 11:02 am
- Forum: Windows Discussion Forum
- Topic: SpaceNavigating 3D Studio 2008
- Replies: 6
- Views: 9070
- Thu Jul 24, 2008 8:37 pm
- Forum: Windows Discussion Forum
- Topic: SpaceNavigating 3D Studio 2008
- Replies: 6
- Views: 9070
Hiya Markus Thanks again for taking the time to look into this :) The maximizing problem, where the system hangs for a few seconds has been persistent for some time , ever since max 8 I believe - so this is not related to your plugin/driver - just wanted to make that clear :) As for issue #2 - I thi...
- Fri Jul 18, 2008 8:27 am
- Forum: Windows Discussion Forum
- Topic: SpaceNavigating 3D Studio 2008
- Replies: 6
- Views: 9070
Hi mbonk :) Sorry about that - I knew I forgot to write something in the post - just couldnt figure out what ;) Issue #1 is easy to recreate: Just create a few object (size and polycount doesnt matter) - go to perspective view, maximize the viewport and navigate around using the SN - all is well as ...
- Thu Jul 17, 2008 8:09 am
- Forum: Windows Discussion Forum
- Topic: SpaceNavigating 3D Studio 2008
- Replies: 6
- Views: 9070
Update
Okay, seems like issue #2 is somehow related to the boundingbox of a model. When slowly zooming into the object, with the translation slider set to minimum, the stuttering starts just about where the boundingbox begins. Occurs on large high-poly meshes consisting of many objects. I have no idea if t...
- Thu Jul 17, 2008 6:00 am
- Forum: Windows Discussion Forum
- Topic: SpaceNavigating 3D Studio 2008
- Replies: 6
- Views: 9070
SpaceNavigating 3D Studio 2008
Hello :) I just recieved my SpaceNavigator PE today - and ofc I love it ;) But.. I have a few issues in 3d studio 2008. I've read through the forum and one of my problems have been addressed, but the solutions are not working for me =/ 1st issue: When maximizing the perspective viewport in d3d mode ...