Search found 7 matches

by idcsteve
Mon Sep 28, 2009 6:14 am
Forum: Developer's Forum for Windows
Topic: Space Explorer backwards compatibility
Replies: 2
Views: 7715

Thanks very much!

I'll get on it - and I'll stay away from the serial devices.
by idcsteve
Fri Sep 25, 2009 9:53 am
Forum: Developer's Forum for Windows
Topic: Space Explorer backwards compatibility
Replies: 2
Views: 7715

Space Explorer backwards compatibility

Hi, We are building a GLUT application. One of my colleagues will be developing with the spaceball 5000 from a different country. I will simultaneously be developing with another input device that we are about to purchase. If I get the Space Explorer, will the application be compatible with both her...
by idcsteve
Tue Nov 11, 2008 9:01 am
Forum: Developer's Forum for Windows
Topic: C++ polling without COM
Replies: 3
Views: 10588

Sorry, the code seems to have copied over strangely. I couldn't get it to work in this post until I removed the "cout <<Connected>"'s. #include <Windows> #include <stdlib> #include <iostream> #import "progid:TDxInput.Device.1" no_namespace using namespace std; __int64 gKeyStates=...
by idcsteve
Tue Nov 11, 2008 8:56 am
Forum: Developer's Forum for Windows
Topic: C++ polling without COM
Replies: 3
Views: 10588

C++ polling without COM

Hi, Now that I managed to make things work in C#, I have to figure out C++ so that my colleague (who's old school) can use it too. Wonderful. What I would like it to be able to poll the spaceball whenever I want. I will be using this within the OGRE framework, so I won't really have any control over...
by idcsteve
Wed Nov 05, 2008 12:28 pm
Forum: Developer's Forum for Windows
Topic: Stupid noob question
Replies: 3
Views: 8940

:oops: :oops: :oops: I tweaked my nicotine/caffiene balance and now I've figured it out. You know how the standard answer is RTFM? Well I tried. And once I'd opened Adobe, I was only changing the button configurations for that. Now I feel like a right idiot. Can you guys delete this thread so I can ...
by idcsteve
Wed Nov 05, 2008 12:12 pm
Forum: Developer's Forum for Windows
Topic: Stupid noob question
Replies: 3
Views: 8940

I went to use it again and the buttons had mysteriously reset to defaults. When I reconfigured them to the spacebar, the keyboard input in my c# app started working as expected. Any idea why?
by idcsteve
Wed Nov 05, 2008 12:03 pm
Forum: Developer's Forum for Windows
Topic: Stupid noob question
Replies: 3
Views: 8940

Stupid noob question

Hi, I'm trying to use the spaceball 5000 as a 3D mouse in C#. I'm moving the cursor just fine, but I need to be able to click. For some reason, I can't get keyboard feedback at all. Do I need to configure the control panel to "Button 1, Button 2 etc" then do something else? I've even tried...