Search found 24 matches
- Mon Jun 08, 2009 7:42 am
- Forum: Developer's Forum for Windows
- Topic: TDxInput.dll - problems compiling also under x32
- Replies: 7
- Views: 17715
No problem Josh, Apology for not returning the post earlier - worked 48 h during this weekend... Anyway - I browsed quickly through the code. During the quick fly-over I could not see things like (simplified for the message) TDx.TDxInput.Device myMouse3D; TDx.TDxInput.Keyboard myMouse3DButton; TDx.T...
- Mon Jan 19, 2009 9:51 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
Final
Ah ... warranty, shmarranty ... gimme the hammer 
Got it - this closes the thread.
Thanks JWICK!

Got it - this closes the thread.
Thanks JWICK!
- Sun Jan 18, 2009 12:02 pm
- Forum: Developer's Forum for Windows
- Topic: run as Joystick 64bit Driver for Vista. Need one? I do.
- Replies: 13
- Views: 28249
Thanks so much
Hi Omniflux, Sorry for the late response - just did not have a chance to get to my mailbox. I will definitely try the ideas. In the mean time JWICK also helped me resolve some other problems which were resolved. For whatever it is worth these are the two postings - Differentiating between Roll and S...
- Fri Jan 16, 2009 12:04 pm
- Forum: Developer's Forum for Windows
- Topic: C# Example compilation issue - missing something
- Replies: 14
- Views: 25655
Case closed
Just in case - This case has been resolved.
Some of the resolution is also mentioned in another post of mine (also closed):
"Differentiating between Roll and Spin"
Markus - many most sincere thanks.
Some of the resolution is also mentioned in another post of mine (also closed):
"Differentiating between Roll and Spin"
Markus - many most sincere thanks.
- Wed Jan 14, 2009 6:42 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
Works Great
Thanks JWICK Works like a charm. Due to the different approach I had to rewrite the entire joystick handling - but the good news is that with your unit now the coding is much simpler and faster. I still maintain that there is a large market for users wanting the unit to register as joystick out of t...
- Mon Jan 12, 2009 10:30 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
Thanks
Great - will check as soon as I get to a dev PC
Many thanks Jwick!
Many thanks Jwick!
- Mon Jan 12, 2009 9:54 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
Sample confusing noise
in addition to the above. Here a sample situation. When you zoom (Tz) and push the unit forward you may (depending on how careful you are holding it) get noise components which are both as Roll Forward and/or Spin. To handle the intention correctly and prevent the camera from faithfully representing...
- Mon Jan 12, 2009 9:47 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
about the sample values
It is the C# sample you posted. It does not look like there is a bug in it though - looks fine: Tx.Text = sensor.Translation.X.ToString("#.######"); Ty.Text = sensor.Translation.Y.ToString("#.######"); Tz.Text = sensor.Translation.Z.ToString("#.######"); Rx.Text = senso...
- Mon Jan 12, 2009 9:00 am
- Forum: Developer's Forum for Windows
- Topic: Differentiating between Roll and Spin
- Replies: 8
- Views: 15276
Differentiating between Roll and Spin
Did anyone program something beyond the C# example given here? If "yes" will appreciate any tips on the following It appears that the Spin and Roll Forward/backward are registered with the same output parameter - in the C# example it is given with "Ry". The only visible different...
- Sun Jan 11, 2009 3:16 pm
- Forum: Developer's Forum for Windows
- Topic: TDxInput.dll - problems compiling also under x32
- Replies: 7
- Views: 17715
GREAT!!!
Hey ... again on the weekend ... huh ... :) But ... you NAILED it! All running fine off my x64. I can bet money that the fix is the same for my x32 reported issue. To return the favor I will not stop at "Thank you man" ... :) Now - for the rest of the interested - here the summary one more...
- Sun Jan 11, 2009 7:41 am
- Forum: Developer's Forum for Windows
- Topic: TDxInput.dll - problems compiling also under x32
- Replies: 7
- Views: 17715
To JWICK
Hi JWICK,
Last time you worked over the weekend. Just to mention here - have your weekend
I am hoping somebody else will be able to cover today. If not then we talk again Monday.
Last time you worked over the weekend. Just to mention here - have your weekend

I am hoping somebody else will be able to cover today. If not then we talk again Monday.
- Sat Jan 10, 2009 10:28 am
- Forum: Developer's Forum for Windows
- Topic: TDxInput.dll - problems compiling also under x32
- Replies: 7
- Views: 17715
TDxInput.dll - problems compiling also under x32
So far JWICK helped establish that there is a problem compiling a C# proect with this DLL on a x64 OS Now I find the same problem (slightly different message) also on x32 ... So - what am I doing wrong - Any tips will be appreciated: The following happened on BOTH XP Prof x32 as well as on XP Home x...
- Thu Jan 08, 2009 11:03 am
- Forum: Developer's Forum for Windows
- Topic: C# Example compilation issue - missing something
- Replies: 14
- Views: 25655
No rush - but any estimate?
Hi JWICK,
No rush on this one - but to help me plan my dev cycle - any estimate on when do you see this problem fixed?
Many thanks and Happy New Year!
No rush on this one - but to help me plan my dev cycle - any estimate on when do you see this problem fixed?
Many thanks and Happy New Year!
- Thu Jan 08, 2009 11:01 am
- Forum: Developer's Forum for Windows
- Topic: run as Joystick 64bit Driver for Vista. Need one? I do.
- Replies: 13
- Views: 28249
I agree
Yep - we are on the same page. I will try to play in the mean time with the RBC9 driver offered on this forum. Downloads are (to the best of my info) on rbc.duckinegg.com Anyway - I think the management of development 3DConnexion must be having headaches by now from all the noise around the Joystick...
- Wed Jan 07, 2009 9:56 pm
- Forum: Developer's Forum for Windows
- Topic: run as Joystick 64bit Driver for Vista. Need one? I do.
- Replies: 13
- Views: 28249
Good point
You are right - Thank your very much for pointing this out. I should have been more explicit. I meant I would not mind paying a reasonable fee to the company for a product developed and supported by them - i.e. They include a "standard" version for free but want some sort of payment for th...