Search found 4 matches
- Tue Jul 20, 2010 12:39 am
- Forum: MacOS Discussion Forum
- Topic: Got problems with Blender? Read here.
- Replies: 39
- Views: 211696
- Tue Jul 20, 2010 12:09 am
- Forum: Developer's Forum for macOS
- Topic: Blender, GPL, and header files -- oh my!
- Replies: 1
- Views: 54596
Blender, GPL, and header files -- oh my!
Hello, I'm working on SpaceNavigator support for blender 2.5+, and I'm trying to make it work out of the box this time, without plugins. I can build fine from my own machine with the driver/framework installed, but others shouldn't have to install a driver for a device they don't have just to build ...
- Mon Jul 19, 2010 11:47 pm
- Forum: Developer's Forum for macOS
- Topic: Weak Link on MacOS X
- Replies: 8
- Views: 111924
Re: Weak Linking Framework
I have the following declaration at the top of my source file: extern OSErr InstallConnexionHandlers() __attribute__((weak_import)); Then later, I have if(InstallConnexionHandlers != NULL) { ... This produces a compiler error: invalid operands of types '<unknown>' and 'int' to binary 'operator!=' I...
- Mon Jul 19, 2010 11:14 pm
- Forum: Developer's Forum for Windows
- Topic: Spacenavigator and Blender 64bit
- Replies: 13
- Views: 26334
As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin. I'll post here when it's working well in my branch, and again when it's included in an official blender 2.5+ rele...