Search found 114 matches

by Hypersonic
Wed Jan 07, 2015 6:45 pm
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 6144

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

Apparently modifiers are only for when you use keyboard output, but you're using 2D mouse output. You might be able to do both 2D mouse output with the keyboard control key at the same time. You might also be able to do 2D mouse output with a mouse button at the same time, but I'm not positive about...
by Hypersonic
Wed Jan 07, 2015 9:56 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 6144

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

Well one thing you can do is verify that the modifiers are still working. For testing purposes change RightMouse to LeftMouse and change executable to notepad.exe and change transport to KMJ. Then open a text file (the xml files are text files, for example) and try it out. You should be able to sele...
by Hypersonic
Wed Jan 07, 2015 8:55 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 6144

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

For 2D pan you should have this within the output tags: <Modifiers> <Modifier>RightMouse</Modifier> </Modifiers> For 3D rotate you should have this within the output tags: <Modifiers> <Modifier>RightMouse</Modifier> <Modifier>Control</Modifier> </Modifiers> Do neither of these work? Actually I can't...
by Hypersonic
Wed Jan 07, 2015 7:44 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 6144

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

You could also copy say the JoystickTemplate.xml from %programfiles%\3Dconnexion\3DxWare\3DxWinCore64\Cfg to %appdata%\3Dconnexion\3DxWare\Cfg then rename it. Change AppCfgTemplate tags to just AppCfg tags. Change default to Default="false". Set <ExecutableName>. This way you know you're starting wi...
by Hypersonic
Wed Jan 07, 2015 6:27 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 6144

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

For mousewheel have one of these as input ActionID: HIDMultiAxis_X HIDMultiAxis_Y HIDMultiAxis_Z HIDMultiAxis_Rx HIDMultiAxis_Ry HIDMultiAxis_Rz then for output ActionID: HIDMouse_Wheel For each 2Dpan axis have one of these as input ActionID: HIDMultiAxis_X HIDMultiAxis_Y HIDMultiAxis_Z HIDMultiAxis...
by Hypersonic
Fri Dec 26, 2014 8:31 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 20139

Re: New SpaceNavigator-to-Virtual Joystick app for games

"...the SDK reports approx 1400 positions in total (700 in either direction)." There's a difference between number of positions and number of steps: -In the Joystick test program it displays 2000 positions (-1000 to 1000), but the step size is 8, so there are merely 256 steps. -An app may have 6553...
by Hypersonic
Thu Dec 25, 2014 7:43 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 20139

Re: New SpaceNavigator-to-Virtual Joystick app for games

Well that was my main concern: Direct Input precision. That test program is a way to find that out. You can't get any more precise than 350 steps per direction as that is what the hardware spits outs. My concern is precision loss when sent to Direct Input. I'm seeing 350 steps per direction being re...
by Hypersonic
Sun Dec 21, 2014 10:30 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 20139

Re: New SpaceNavigator-to-Virtual Joystick app for games

What results do you get from the Microsoft joystick test program? http://3dconnexion.com/forum/viewtopic.php?f=37&t=9415#p37859 (Use 0.35 instead of 0.25 scale in 3Dx xml) Matching max knob movement to 1000 app output(350 raw output) by adjusting scale what step size does your virtual joystick have ...
by Hypersonic
Tue Nov 25, 2014 9:32 pm
Forum: Feedback
Topic: Unreal Engine 4
Replies: 6
Views: 20405

Re: Unreal Engine 4

Seems like someone recently made a plugin for Direct Input controllers according to this link: https://forums.oculus.com/viewtopic.php?f=60&t=16835
3DConnexion devices support Direct Input via the KMJ transport.
by Hypersonic
Sun Nov 09, 2014 2:03 pm
Forum: Feedback
Topic: NEED BAD - NO ROTAIONS ON ZOOM COMBO
Replies: 1
Views: 7764

Re: NEED BAD - NO ROTAIONS ON ZOOM COMBO

If would be cool if the XML files had some scripting logic ability (pre and/or post processing.) For your example (assuming I'm interpreting your meaning correctly): <Script> if (key1 == 1) {Rx=0;Ry=0;Rz=0;} </Script> key1 being a button and 1 meaning pressed (instead of the f1 key) and Rx,Ry,Rz bei...
by Hypersonic
Tue Oct 21, 2014 2:23 pm
Forum: Windows Discussion Forum
Topic: Chrome pointer stops working suddenly.
Replies: 4
Views: 3304

Re: Chrome pointer stops working suddenly.

Before editing any of the files in %programfiles%\3Dconnexion\3DxWare\3DxWinCore64\Cfg it's best to first make a backup of the originals of all those files just in case things go wrong, so you can just copy in the originals again. Usually it's best to just copy files to %appdata%\3Dconnexion\3DxWare...
by Hypersonic
Fri Oct 17, 2014 9:52 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 19086

More tiring even just keeping steady

Loose springs are not just more tiring moving to new target forces, but loose springs are also more tiring when just trying to keep steady at one target force. This is due to the slight unsteadiness of human nerves/muscles causing slight jittery motions. Jittering the same force range on loose sprin...
by Hypersonic
Mon Oct 13, 2014 7:32 pm
Forum: Feedback
Topic: Surround vision and the Space Navigator
Replies: 0
Views: 10403

Surround vision and the Space Navigator

I've come across some videos where a 3DMouse is put to good use in surround vision virtual reality. 3DMice are continuous, which is probably one of the reasons this company choose to use it. The Space Navigator is easy to handle from any direction which is probably why they chose that particular mod...
by Hypersonic
Fri Sep 26, 2014 12:49 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 19086

Stiff springs are less tiring than loose springs

Stiff springs less tiring? Are you crazy?! Understandable initial reaction. To understand why this is true consider a key factor of stiffer springs: For any given target force, you move a stiff spring through a shorter distance than a loose spring to achieve the same target force. Hence you use less...
by Hypersonic
Sat Sep 13, 2014 3:04 pm
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 17443

Re: Hardware Hopup's

Thanks for the info! I take it those 3 screws screw into the top of the 3 stopper pillars, to secure the rubber knob onto the moving top assembly. Does the cap securely snap back into place after you take it off? Since the hard plastic cap is so smooth and relatively flat, I wonder if you could also...