Search found 114 matches

by Hypersonic
Sat Sep 13, 2014 9:08 am
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 19086

Test Data on a Space Navigator

I've created a test program to measure human finger steadiness using a Space Navigator. Data is % dwell time, each session is the result of at least 10,000 samples. First I placed an object on the device (perfectly steady) to detect unsteadiness due to sensor noise: 2.48 , 15.53 , 41.97 , 38.99 , 0....
by Hypersonic
Sat Sep 13, 2014 8:07 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 17443

Re: Hardware Hopup's

Oh ya, I realize you meant it could handle 10 times the force. I was merely exploring the possibilities of using many springs. 10 springs each adding their own force to the joint would result in 10 times the force, with the other ends of the springs not connected to the same object. With the other e...
by Hypersonic
Wed Sep 10, 2014 3:59 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 19086

Test Data (crude)

I've done some crude testing to get a rough ball-park sense of how much stiff springs might benefit the user. https://sites.google.com/site/3dmouse6dof/force-input/test-data I sense that human fingers can only provide hundreds rather than thousands of steady force levels. However, they can definitel...
by Hypersonic
Wed Sep 10, 2014 2:39 pm
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 17443

Re: Hardware Hopup's

Software can't make-up for some hardware aspects. Putting 10 springs on the same 2 joints won't reduce the stress on those 2 joints, although it would decrease stress per spring. However having 10 springs each with their own 2 joints might work. If there was space, but there is very little space to ...
by Hypersonic
Mon Sep 08, 2014 11:25 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 17443

Re: Hardware Hopup's

While I could be wrong, I don't believe that the coil springs nor any part of the top assembly conducts any electricity. The sole function of the top assembly is purely mechanical: to move the slits of the 3 bars around. Just adding springs sounds like a good idea, but there doesn't seem to be ample...
by Hypersonic
Mon Sep 08, 2014 2:12 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 17443

Re: Hardware Hopup's

I would really like to swap in stiffer springs into the Space Navigator. I'm wondering how to do this without destroying the device (obviously I'd be throwing the warranty out the window.) Would all I need to do is swap the 3 spiral springs with higher spring constant springs? Examining those disass...
by Hypersonic
Fri Sep 05, 2014 6:35 pm
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 122042

Re: Sketchup controls similar to Google Earth

The issue has nothing to do with 3DConnexion, I'm sure they do care, but they simply can't do anything about it. The app developers are the ones whom decide what to do with input, and in this case the app developer is Google. I did notice that you did post this issue on Google's product forum, and t...
by Hypersonic
Wed Sep 03, 2014 1:17 pm
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 14270

Virtual Reality

Imagine these 2 products working in tandem http://www.cnet.com/products/samsung-gear-vr/ http://www.3dconnexion.com/products/spacemousewireless.html The 3DMouse controlling the 'virtual reality body' (or vehicle) in 6DOF while the gryoscopes/accelerometers of the headset/smartphone controls the 'vir...
by Hypersonic
Mon Aug 18, 2014 7:23 pm
Forum: Feedback
Topic: Mounting a SpaceNavigator
Replies: 3
Views: 12987

Re: Mounting a SpaceNavigator

When I say gram I really mean 9.8 milli-newtons = 0.001 Kg accelerated at 9.8m/s^2. The Space Navigator weights about 460 grams. Max translational input is about 350 grams. So when maxing up-input you still have about 100 grams holding it down. The 460 grams pressing down coupled with the (high stat...
by Hypersonic
Wed Aug 13, 2014 12:00 pm
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 122042

Re: Sketchup controls similar to Google Earth

Thanks jwick, I appreciate the comments, and the suggestion! The two videos published on Aug 6,2014 were recorded with Nvidia Shadowplay, which makes a world of difference when recording videos. For now I'm just using a GTX 650 (800 series is just around the corner.) Shadowplay uses dedicated video ...
by Hypersonic
Tue Aug 12, 2014 11:44 am
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 122042

Re: Sketchup controls similar to Google Earth

Ya, it only works in the Google Earth Plugin for web-browsers. However, one could program most of the functionality of the stand-alone application into a web-application, except loading/saving files locally. What would be awesome is embedding the V8 JavaScript engine https://code.google.com/p/v8/ in...
by Hypersonic
Tue Aug 12, 2014 10:22 am
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 122042

Re: Sketchup controls similar to Google Earth

You want to move the Earth relative to the camera, not the camera relative to the Earth? As in Sketchup. Polar or Cartesian? Would the camera be the center of the ordinate system (important factor if Polar.) Chuck Norris doesn't run over the Earth, Chuck Norris spins the Earth under Chuck Norris! Th...
by Hypersonic
Tue Feb 25, 2014 11:23 am
Forum: Feedback
Topic: Star Citizen
Replies: 14
Views: 33991

Re: Star Citizen

https://en.wikipedia.org/wiki/Star_Citizen is based on https://en.wikipedia.org/wiki/CryEngine#CryENGINE_.284th_generation.29 "this new engine bears almost no similarity to previous CryEngine versions" So I'm not sure Cry3 (editor only) support would apply http://www.3dconnexion.com/forum/viewtopic...
by Hypersonic
Mon Feb 24, 2014 3:47 pm
Forum: Developer's Forum for Windows
Topic: HID Examples
Replies: 16
Views: 48544

Re: HID Examples

Looking at HIDTest.cpp it seems all pre-wireless devices used 13byte packets. 1st byte: 01 transation axis packet, 02 rotation axis packet, 03 button packet. For axis packets there are 6 byte pairs: least significant byte followed by most significant byte for each pair. I wasn't sure whether the byt...
by Hypersonic
Sun Feb 23, 2014 2:50 pm
Forum: Developer's Forum for Windows
Topic: Unity3D and RawInput
Replies: 0
Views: 8437

Unity3D and RawInput

I've recently found out that Unity3D uses RawInput, not DirectInput: http://forum.unity3d.com/threads/131603-Why-RawInput-and-Not-Direct-Input-Any-advice http://forum.unity3d.com/threads/136277-Direct-Input-Is-NOT-supported-quot-OFFICIAL-from-unity-quot-Now-what The Editor and Player are separate [H...