Search found 179 matches
- Wed Oct 20, 2010 3:52 am
- Forum: Windows Discussion Forum
- Topic: 3ds Max 'center of rotation' with this new driver
- Replies: 64
- Views: 89350
Hi digitalx3d, I can't really tell why it is crashing: not enough info in the dumpfile. Nonetheless this happens when it is trying to get a command label from 3ds max. So could you delete the registry entry \\HKEY_CURRENT_USER\Software\3Dconnexion\3DxStudio and see if that helps? Possibly you might ...
- Sun Oct 17, 2010 11:32 pm
- Forum: Windows Discussion Forum
- Topic: 3ds Max 'center of rotation' with this new driver
- Replies: 64
- Views: 89350
- Mon Oct 04, 2010 7:23 am
- Forum: Windows Discussion Forum
- Topic: 3ds Max 'center of rotation' with this new driver
- Replies: 64
- Views: 89350
- Thu Sep 23, 2010 11:10 pm
- Forum: Developer's Forum for Windows
- Topic: Help: How to constrain up vector? Implementing helicopter
- Replies: 2
- Views: 8084
- Mon Aug 23, 2010 5:34 am
- Forum: Windows Discussion Forum
- Topic: 3ds Max 'center of rotation' with this new driver
- Replies: 64
- Views: 89350
Re: 3ds Max 'center of rotation' with this new driver
For example, in 3ds Max, create a Box primitive that is 10 x 10 x 200 units in size. Then convert to an Editable Poly. Then zoom in to one of the ends and select some vertices. Normally at this point if you rotate with the SpacePilot it will use the selected verticies as the center point. But with ...
- Mon Aug 23, 2010 5:02 am
- Forum: Windows Discussion Forum
- Topic: 3ds Max 'center of rotation' with this new driver
- Replies: 64
- Views: 89350
Re: I made a movie showing the problem.
Fred, thank you for responding to the concerns. To make it easier to understand the problem, I would recommend you show the attached video to the engineers looking at this problem. I think it is self-explanatory. Notice that the problem occurs when you tilt above and over the center of rotation hor...
- Mon Aug 23, 2010 2:53 am
- Forum: Developer's Forum for Windows
- Topic: Space Pilot Pro (COM API) keyboard events do not work
- Replies: 3
- Views: 8612
Hi Konstantin, We are really sorry this is taking so long to get you an answer. About the COM API (TDxInput) and keys. Keys are pre-processed by the 3dxware driver. Basically this means that if a key is assigned to a function that the 3dxware driver can execute the button press will not be passed on...
- Thu Apr 22, 2010 11:23 pm
- Forum: Developer's Forum for Windows
- Topic: How can I overwrite the WndProc() using Qt under Windows?
- Replies: 2
- Views: 9191
- Tue Feb 23, 2010 8:26 am
- Forum: Windows Discussion Forum
- Topic: 3dx plugin prevents V-Ray DR in 3ds Max 2010
- Replies: 14
- Views: 22664
- Tue Feb 23, 2010 1:48 am
- Forum: Windows Discussion Forum
- Topic: 3dx plugin prevents V-Ray DR in 3ds Max 2010
- Replies: 14
- Views: 22664
- Tue Oct 27, 2009 11:40 pm
- Forum: Developer's Forum for Windows
- Topic: How to disable 3Dmouse in previous View and enable in active
- Replies: 5
- Views: 10766
- Tue Oct 27, 2009 5:42 am
- Forum: Developer's Forum for Windows
- Topic: How to disable 3Dmouse in previous View and enable in active
- Replies: 5
- Views: 10766
The device is a singleton. What should work though is adding another event sink and checking in the sink if the window is active. Connecting disconnecting simply increments, decrements the connect count on the singleton and thus has no effect. In other words you will need to handle the data routing....
- Thu Oct 22, 2009 7:18 am
- Forum: Developer's Forum for Windows
- Topic: Problems integrating ATL into MFC
- Replies: 5
- Views: 10432
- Thu Oct 22, 2009 5:57 am
- Forum: Developer's Forum for Windows
- Topic: Problems integrating ATL into MFC
- Replies: 5
- Views: 10432
the attribute [ event_receiver(com )] needs to go directly before the declaration of the class that will be the event receiver (see for example the MFCCube3d sample). In your case this would look something like [ event_receiver(com )] class CSdiglView : public CView { ... HRESULT OnDeviceChange(long...
- Wed Sep 09, 2009 11:58 pm
- Forum: Windows Discussion Forum
- Topic: 3D Nav. PE and Maya (Bind Toggle Obj. Movm. etc.)
- Replies: 1
- Views: 4057
Re: 3D Nav. PE and Maya (Bind Toggle Obj. Movm. etc.)
(1) When Maya is started I'm not able to bring up the standard 3DCCP rather than the Maya-3DCCP (the smaller one with Maya specific settings) unless binding the command to a key. I cannot call up the menu through the tray (it too brings up the Maya specific CP) This is by design. The 3Dconnexion co...