Search found 117 matches
- Tue Feb 25, 2014 11:23 am
- Forum: Feedback
- Topic: Star Citizen
- Replies: 14
- Views: 45208
Re: Star Citizen
https://en.wikipedia.org/wiki/Star_Citizen is based on https://en.wikipedia.org/wiki/CryEngine#CryENGINE_.284th_generation.29 "this new engine bears almost no similarity to previous CryEngine versions" So I'm not sure Cry3 (editor only) support would apply http://www.3dconnexion.com/forum...
- Mon Feb 24, 2014 3:47 pm
- Forum: Developer's Forum for Windows
- Topic: HID Examples
- Replies: 16
- Views: 57276
Re: HID Examples
Looking at HIDTest.cpp it seems all pre-wireless devices used 13byte packets. 1st byte: 01 transation axis packet, 02 rotation axis packet, 03 button packet. For axis packets there are 6 byte pairs: least significant byte followed by most significant byte for each pair. I wasn't sure whether the byt...
- Sun Feb 23, 2014 2:50 pm
- Forum: Developer's Forum for Windows
- Topic: Unity3D and RawInput
- Replies: 0
- Views: 9830
Unity3D and RawInput
I've recently found out that Unity3D uses RawInput, not DirectInput: http://forum.unity3d.com/threads/131603-Why-RawInput-and-Not-Direct-Input-Any-advice http://forum.unity3d.com/threads/136277-Direct-Input-Is-NOT-supported-quot-OFFICIAL-from-unity-quot-Now-what The Editor and Player are separate [H...
- Tue Feb 11, 2014 11:20 pm
- Forum: Windows Discussion Forum
- Topic: Street View in Google Earth
- Replies: 5
- Views: 7310
Re: Street View in Google Earth
They've added fancy input indicators (arrows) showing you how much in what direction you're inputting, but it is odd they that left out 3Dmouse control for Streetview! They've also reduced movement via the 3DMouse: try to pitch up from the horizon now using just the 3DMouse, can't do it anymore! Fun...
- Wed Jan 22, 2014 7:37 pm
- Forum: Windows Discussion Forum
- Topic: Space Navigator Premiere Pro Timeline
- Replies: 25
- Views: 45573
Re: Space Navigator Premiere Pro Timeline
Check it out in action using this XML file I made for notepad (I only copied over this functionality to the SpaceNavigator device, but it could be copied over to other devices) -Light twists simply moves the cursor -Hard twist will select along the way This is a good way to gauge the force applied t...
- Sat Jan 18, 2014 11:12 am
- Forum: Windows Discussion Forum
- Topic: Space Navigator Premiere Pro Timeline
- Replies: 25
- Views: 45573
Re: Space Navigator Premiere Pro Timeline
Both are able to, it's just a matter of configuring. I believe the typical video scrubber works by sending a keyboard stroke each time it is rotated a certain amount of degrees. The inner wheel sends a keystroke for one frame, the outer wheel sends one for 5 frames. A 3Dmouse can be set up to send k...
- Thu Jan 16, 2014 3:39 pm
- Forum: Windows Discussion Forum
- Topic: Space Navigator Premiere Pro Timeline
- Replies: 25
- Views: 45573
Re: Space Navigator Premiere Pro Timeline
I found this at http://helpx.adobe.com/premiere-pro/using/default-keyboard-shortcuts.html Continuous moving (moves even after you stop pressing the keys) J backward Shift+J 1/10 backward K stop Shift+L 1/10 forward L forward There doesn't appear to be any direct access to x2, x4, x8 speeds. To acces...
- Thu Jan 16, 2014 3:20 am
- Forum: Feedback
- Topic: Enhancement Request: function keys on the controller cap
- Replies: 3
- Views: 14960
Re: Enhancement Request: function keys on the controller cap
Looks like Valve already had the "touch-pad controlling a pointer" idea for their new controller (they call it ghost mode) http://www.theverge.com/2014/1/15/5312452/steam-controller-ditches-the-touchscreen-for-better-backwards "...when you move your thumb on the Steam Controller's tou...
- Tue Jan 14, 2014 10:41 am
- Forum: Feedback
- Topic: Bluetooth HID
- Replies: 3
- Views: 17448
3Dmouse on the center console
3Dmouse on the center console https://www.facebook.com/photo.php?fbid=412292892139553 With the introduction of the wireless 3Dmouse this setup could graduate from just a novelty to a common setup in vehicles. If you have a built-in cup-holder situated in this location you could simply stuff it with ...
- Sun Jan 12, 2014 9:52 am
- Forum: Feedback
- Topic: Enhancement Request: function keys on the controller cap
- Replies: 3
- Views: 14960
Re: Enhancement Request: function keys on the controller cap
A pair of piezoelectric sensors on opposite sides of the puck could work, detecting a squeeze. Both sensors would have to pass a threshold pressure simultaneously in order to activate the button to distinguish it from a mouse movement. The threshold would have to be high as users do put somewhat of ...
- Fri Jan 10, 2014 2:07 pm
- Forum: Feedback
- Topic: Enhancement Request: function keys on the controller cap
- Replies: 3
- Views: 14960
Re: Enhancement Request: function keys on the controller cap
Ya, that's one issue with a 6dof pressure sensing device: pressure buttons will make the device move in the direction you press the button. The buttons on top of a 2Dmouse are pushed in a direction that the device does not move (although the pressure changes friction with the mousepad.) That's why a...
- Mon Dec 09, 2013 2:50 pm
- Forum: Feedback
- Topic: Bluetooth HID
- Replies: 3
- Views: 17448
Re: Bluetooth HID
Android 4.4 Kitkat introduces OS support for Bluetooth HID http://developer.android.com/about/versions/kitkat.html "Android 4.4 support for two new Bluetooth profiles to let apps support a broader range of low-power and media interactions. Bluetooth HID over GATT (HOGP) gives apps a low-latency...
- Mon Dec 09, 2013 1:58 pm
- Forum: Feedback
- Topic: Bluetooth HID
- Replies: 3
- Views: 17448
Bluetooth HID
As I read about the 4dof (dual analog sticks) Moga controller for Android and iOS I noticed Bluetooth HID being mentioned. Upon a search I came across these pages about Bluetooth HID and here is a revealing quote: "Bluetooth HID is a lightweight wrapper of the Human Interface Device protocol de...
- Tue Oct 22, 2013 11:58 am
- Forum: Feedback
- Topic: Wireless SpaceNavigator :)
- Replies: 28
- Views: 145594
Re: Wireless SpaceNavigator :)
While I do appreciate the idea of replacing batteries as they don't perform as well after years of use, I don't see why it would be a deal breaker in this case. I mean 160hours (4 x 40hours/week) seems many times more than ample, even years later perhaps it might go down to 100hours, still more than...
- Tue Oct 22, 2013 11:41 am
- Forum: Feedback
- Topic: Wireless SpaceNavigator :)
- Replies: 28
- Views: 145594
Re: Wireless SpaceNavigator :)
I was wrong about apps sharing data: http://developer.android.com/training/building-content-sharing.html Perhaps a background service could act as a driver, collecting data from USB or Bluetooth and distributing it to various apps. http://developer.android.com/training/run-background-service/index.h...