Spacenavigator and Blender 64bit

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higginsdj
Posts: 2
Joined: Mon Jan 18, 2010 2:19 am

Spacenavigator and Blender 64bit

Post by higginsdj »

The Windows plugin doesn't seem to work for the 64 bit version of Blender. Is there likely to be a plugin any time soon?

Running Win 7 64 bit and Blender 2.49+

Cheers

David
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

I'd like to know exactly the same - I know there's one for Linux 64, but I don't know if this can be used.
Blender was why I bought the SpaceNavigator. Would be great to "have it back" :)
Win 7 x64 & Blender x64
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

...?
Win 7 x64 & Blender x64
significant-bit
Posts: 4
Joined: Mon Jul 19, 2010 11:07 pm
Location: Hattiesburg, United States

Post by significant-bit »

As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin.

I'll post here when it's working well in my branch, and again when it's included in an official blender 2.5+ release.

Hope this helps!

Mike
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

AWESOME!! Thank you :)
Win 7 x64 & Blender x64
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

significant-bit wrote:I'll post here when it's working well in my branch, and again when it's included in an official blender 2.5+ release.
Any news yet? :) I don't wanna see that little blue ring flicker into oblivion! Tried 2.56 today and hell yeah, that Space Navigator is just waiting! Right there! On my desk! :D
Win 7 x64 & Blender x64
Phil999
Posts: 425
Joined: Tue Jun 30, 2009 5:20 am

Post by Phil999 »

significant-bit wrote:As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin.
good to hear.
MrVulcan
Posts: 1
Joined: Wed Apr 20, 2011 1:06 am

SpaceNavigator...and now SpacePilot?

Post by MrVulcan »

Hi Mike!

It's nice to hear that 3D mouse support for Blender is being worked on, but you only mention the SpaceNavigator here. How about the SpacePilot? And...no, I don't mean the Pro.
significant-bit wrote:As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin.

I'll post here when it's working well in my branch, and again when it's included in an official blender 2.5+ release.

Hope this helps!

Mike
al_mathews
Posts: 1
Joined: Sun May 29, 2011 9:56 am
Location: Texas
Contact:

Still no Blender 64bit support

Post by al_mathews »

Wondering if there is any recent update on the Windows 64 bit Blender (2.57) support for Space Navigator. It is working well in 32 bit 2.49 version. The 64 bit version is so much faster I'd sure like to be able to take advantage. Thanks for your support!
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

2011 - still nothing... :(
Win 7 x64 & Blender x64
Jianju
Posts: 7
Joined: Thu Jul 16, 2009 6:15 pm

*DYING* to ise my SpaceNav in Blender (& everything else

Post by Jianju »

I hear it's coming next month. Holding my breath...
Corniger
Posts: 8
Joined: Tue Jan 19, 2010 2:43 am
Location: Vienna, Austria

Post by Corniger »

Almost November...
Win 7 x64 & Blender x64
jwick
Moderator
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Post by jwick »

??? We were running it at SIGGRAPH in August. It worked well. I would have thought that version would have been released a long time ago.
Nicholas Rishel
Posts: 2
Joined: Thu Dec 08, 2011 12:27 pm

Post by Nicholas Rishel »

Since it's not explicitly stated here, Blender has supported the space navigator (presumably all other variants too) since 2.59.

Here's the announcement: http://www.3dconnexion.com/index.php?id=108

It took a while for the GSoC project to make it to the default build, but it is there now. :)
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