I've made an attempt of driving the driver with the new approach.
This works once, but crashes when entering play mode or loading a new scene. No idea how player builds, mac or IL2CPP behave.
It's challenging to implement the correct life cycle for this driver in unity, not to mention very uncharted territory.
TDx.TDxInput.dll for .NET 4.0
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Re: TDx.TDxInput.dll for .NET 4.0
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Re: TDx.TDxInput.dll for .NET 4.0
Hi Hightree,
What driver is crashing? Are you having a problem with recent 3Dconnexion drivers? If so, we'd like to get that addressed sooner rather than later.
Re: TDx.TDxInput.dll for .NET 4.0
Sorry for the ambiguous remark, it's my driver which is crashing Unity.
Having a self-starting plugin causes complications with assembly reloading.
I can't find a reliable way to remove the hook in time and I think that adding it twice crashes Unity.
Normal Unity singleton implementations don't apply in this situation and it's a pretty uncommon, undocumented use-case with little google hits to go on.
Having a self-starting plugin causes complications with assembly reloading.
I can't find a reliable way to remove the hook in time and I think that adding it twice crashes Unity.
Normal Unity singleton implementations don't apply in this situation and it's a pretty uncommon, undocumented use-case with little google hits to go on.
Hit any user to continue.