Setting when Perspective Mode is false

Post questions, comments and feedback to our 3Dconnexion Windows Development Team.

Moderator: Moderators

Post Reply
toru
Posts: 3
Joined: Sat Mar 06, 2021 1:29 am

Setting when Perspective Mode is false

Post by toru » Sun Mar 07, 2021 12:37 am

Hello
I'm having trouble developing software.
I didn't know where to ask, so I drew it here.
I'm sorry if it's misplaced.

I am thinking of using Space Mouse with my own point cloud software.
The screen area is created in C # Windows Forms, and the access to OpneGL is created in C ++.
From the SDK sample (3DxTestNL), the parts related to mouse operation other than the screen are ported to C # and confirmed.

When PerspectiveMode is true, rotation, zoom, and translation are working.
When PerspectiveMode is set to false, only rotation works, and zoom and translation do not work.

The following functions called from the SDK are set, but are there few functions to set?
I would appreciate it if you could give me some advice.

The set function and name remain as a sample
IView.GetCameraMatrix ()
ISpace3D.GetCoordinateSystem ()
ISpace3D.GetFrontView ()
IView.GetViewExtents ()
IModel.GetModelExtents ()

Thank you.

Post Reply