my current occupation is as a Unity 3D Developer in Berlin. So I'm tasked with the navigation via a SpaceMouse in a digital factory showroom.
And were running into some troubles. First of all big thanks to @PatHightree who develops the Unity plugin, but when you build the project the whole rotation axis is not working sadly.
So I wrote my own input parser using Unitys new Input System. Works fine but sadly the first value of the VEC2 StickControl gets a strange offset after roughly 1-3seconds without usage. The offset is roughly about 0.1942825 and I think it has even more tailing digits because a simple if(value==0.1942825) did not the trick...
Here the input debugger window with the faulty offset after 1-3seconds of idle
![Image](https://i.imgur.com/AyPGg4z.png)
And here the "normal" output without the strange offset
![Image](https://i.imgur.com/9mJRXEA.png)
and also strange: when I start the scene and don't input any movement the offset also does not appear
only after I touch the Mouse and give some movement input
Do you have any adivice for me?
Best regards Max
Unity 2020.3.5f1, Input System 1.0.4
generic SpaceMouse Driver from automated Windows pull