I've tried to use my 3D mouse in an openscenegraph project. I've put the SBInit function (the one from the 3DXTest32 example) but it always returns 0 (meaning my device hasn't been initalised correctly). I don't understand why because when I compile the 3DXTest32 demo, it works perfectly (and I've got the exact same code for SBinit()). Do we have to use a window (HWND parameter)? What can I do to incorporate my 3D Mouse in my project?
Thanks in advance for your answers.
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