Chrome browser support on OS X Big Sur

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dulacarnold
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Joined: Fri Feb 19, 2021 8:41 am

Chrome browser support on OS X Big Sur

Post by dulacarnold » Fri Feb 19, 2021 8:43 am

Hi All,

I am working on a web app that requires grabbing inputs of a spacenav. I know that some sites such as OnShape are able to interact with the spacenav, but it doesn't show up as a gamepad as I had hoped it would. Does anyone have experience/suggestions/solutions to using the spacenav with a Chrome browser?

Thanks,

Gabe

ngomes
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Re: Chrome browser support on OS X Big Sur

Post by ngomes » Fri Feb 19, 2021 12:18 pm

Hi dulacarnold,
dulacarnold wrote:
Fri Feb 19, 2021 8:43 am
I am working on a web app that requires grabbing inputs of a spacenav. I know that some sites such as OnShape are able to interact with the spacenav, but it doesn't show up as a gamepad as I had hoped it would. Does anyone have experience/suggestions/solutions to using the spacenav with a Chrome browser?
By "spacenav", I believe you mean "SpaceNavigator" and 3D mice in general.

Since you mention Onshape, have a look in the "web" directory of the 3DxWare SDK for Windows. It includes samples (WebGL) and documentation for 3DconnexionJS, a JavaScript framework 3Dconnexion maintains to support our range of devices.

We plan to integrate the Mac and Windows SDK, given time. The 3DconnexionJS is supported in both platforms.

Note that end-users need to have a driver installation.
Nuno Gomes

allen0s
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Re: Chrome browser support on OS X Big Sur

Post by allen0s » Wed Dec 14, 2022 11:44 am

I can't find this download (with JS samples) ... is it still available?

ngomes
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Re: Chrome browser support on OS X Big Sur

Post by ngomes » Thu Dec 15, 2022 4:33 am

The samples (and documentation) for 3DconnexionJS are included in the "3DxWare SDK". Even if it is part of an SDK for Windows, the "web" section applies to Mac.

3Dconnexion SDK packages can be downloaded from the Software Developer Program web page (registration required).
Nuno Gomes

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