Open-sourcing the 3rd party application plug-ins?

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sparker
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Location: San Francisco

Open-sourcing the 3rd party application plug-ins?

Post by sparker » Sun Oct 07, 2007 3:53 pm

I'm sure this has been kicked around before. But wouldn't life be easier for 3dconnexion (upstream) if they just open-sourced the plug-ins and allowed the community to do the work and shape their evolution? I'm assuming all of these plug-ins are using the standard sdk and no proprietary code exists that isn't already available in that api. If I'm wrong, then I understand why.

Maya 2008 is what has prompted this question, btw.

-steve

crobl
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Post by crobl » Thu Oct 11, 2007 7:16 am

Hi Steve,

apologies for my late reply!

We currently have just two plugins under Linux: Blender and Maya.

The solution for Blender is already open source and for Maya there are no current plans to open the sources.
If there is a change on that status, we will post the information on this Forum.

Best regards,

Christian Robl
3Dconnexion

sparker
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Joined: Sun Oct 07, 2007 3:45 pm
Location: San Francisco

Post by sparker » Thu Oct 11, 2007 10:02 am

Actually, I didn't realize the Blender plug was source. Thanks.

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