Still, this would be a very workable solution. In reality though, Blender reacts completely different to the Spacenavigator compared to the 3DConnexion demo viewer.Tehrasha wrote:Blender does not recognize 3dconnexion settings for sensitivity and buttons, and requires you to assign their values and function within Blender's preferences. This may sound like horrible implementation, but it allows Blender to use ALL usb model of spacemouse (at least under windows), even if they are considered obsolete and unsupported by 3dconnexion.
There is no information whatsoever about 3D mice, Spacenavigator, setting adjustments for 3Dconnexion peripherals, etc in the Blender Manual nor the 3Dconnexion website.
After many hours of messing about the preferences/setting, I have given this up as a way to find a workable fix. It seems to me that in Blender, the 3D-mouse moves the camera that you are looking through, instead of the object you are looking at. Let's call this the camera-oriented approach. This I can at least understand, although it doesn't make sense that you can't set Blender to use the 3D-mouse to use the object-oriented approach.
On Windows, the Spacenavigator seems to work exactly as in the 3Dconnexion Viewer demo software in this video from 2014. It does object-oriented approach movement. Why doesn't it work like that on OS X?