major malfunction in MODO for Mac...

Questions and answers about 3Dconnexion devices on macOS.

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sumguy
Posts: 13
Joined: Tue Jul 15, 2014 7:28 am

major malfunction in MODO for Mac...

Post by sumguy » Mon Jul 28, 2014 10:42 am

In the latest release of MODO, the SpaceNavigator/Pilot/Mouse is not working, see this thread:
http://community.thefoundry.co.uk/discu ... 150&page=7

Supposedly they're "aware of it and working on it" but I'm skeptical, seems it's been many months and several releases & service packs, and no progress. Don't know if anyone from 3Dconnexion could help? Anyway, just to let people know, if you're considering buying a 3Dconnexion mouse for MODO on the Mac, you'll currently be disappointed...

sumguy
Posts: 13
Joined: Tue Jul 15, 2014 7:28 am

Re: major malfunction in MODO for Mac...

Post by sumguy » Sat Aug 23, 2014 4:27 am

The problem has been addressed in the new SP2 release. But there's still a bug where 3DxVirtualLCD can malfunction when using SpaceNavigator, so you may need to disable it. See the other topic on that in this forum...

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