Unreal Engine Support

Questions and answers about 3Dconnexion devices on Windows.

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JCSI
Posts: 1
Joined: Fri Nov 02, 2018 2:43 pm

Unreal Engine Support

Post by JCSI » Fri Nov 02, 2018 2:45 pm

Hi, will there be any unreal engine support coming soon? I work hand in hand with 3DSMax and Unreal and it would be great if I could have the same freedom of functionality and performance that I achieve with my space mouse in both apps.

:D

drasticdsemulator
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Joined: Mon Nov 19, 2018 12:33 am
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Re: Unreal Engine Support

Post by drasticdsemulator » Mon Nov 19, 2018 12:40 am

I don't know but if Unreal Engine Support is coming it will be a good thing.

ksquared64
Posts: 1
Joined: Sat Nov 24, 2018 10:43 am

Re: Unreal Engine Support

Post by ksquared64 » Sat Nov 24, 2018 11:13 am

There may be a solution - check out https://github.com/ParcelRot/SpaceNav3D

You will need to download the SDK to make this work.

-- Ksquared64

mmoraisdois
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Joined: Sat Dec 24, 2016 3:26 am

Re: Unreal Engine Support

Post by mmoraisdois » Wed Jan 15, 2020 9:40 am


prealphadev
Posts: 1
Joined: Tue Jun 09, 2020 10:04 am

Re: Unreal Engine Support

Post by prealphadev » Thu Dec 24, 2020 6:19 pm

rejoice there is now support added in the 10.7.1 , however from my testing on 4.26 it seems to be broken or missing some libraries...

tomnel
Posts: 1
Joined: Sat Jan 09, 2021 12:08 am

Re: Unreal Engine Support

Post by tomnel » Sat Jan 09, 2021 12:23 am

It's very complicated getting this to work but it works.

I had to unzip the "3DxWare64_v10-7-1_r3280.exe" installer and go into the unzipped folder,
there I ran "3DxUnreal64.msi" which installed the plugin into the harddrive but not into unreal, even though it looks like it did.
I then went into the plugin installed folder "C:\Program Files\3Dconnexion\3DxUnreal\Plugins\4.26\"
I then copied "TDxUnrealEditor" to "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins" and started unreal but it wouldn't load
so I went into another plugin folder in "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins\FX\Niagara" opened a "Niagara.uplugin" in notepad and copied the "BuildId" "14830424" to "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins\TDxUnrealEditor\TDxUnrealEditor.uplugin" opened unreal and opened the plugins panel and went to input devices where I could enable the 3DxUnreal plugin then restarted unreal and now my spacemouse is working!

whew....

3D3DAN
Posts: 1
Joined: Sun Jan 17, 2021 3:14 pm

Re: Unreal Engine Support

Post by 3D3DAN » Sun Jan 17, 2021 3:18 pm

Ok very excited to hear of a success case for this but stuck at the start... what ZIP??? it is just a EXE that downloads from the 3dconnexion site. I even tried the 32bit link, and the archived driver, also EXE.

jwick
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Re: Unreal Engine Support

Post by jwick » Mon Jan 18, 2021 1:29 am

You can run unzip / 7-zip / etc on that exe. It will pull out all the pieces.

chaninja
Posts: 1
Joined: Mon Jan 18, 2021 2:39 am

Re: Unreal Engine Support

Post by chaninja » Mon Jan 18, 2021 2:49 am

tomnel wrote:
Sat Jan 09, 2021 12:23 am
It's very complicated getting this to work but it works.

I had to unzip the "3DxWare64_v10-7-1_r3280.exe" installer and go into the unzipped folder,
there I ran "3DxUnreal64.msi" which installed the plugin into the harddrive but not into unreal, even though it looks like it did.
I then went into the plugin installed folder "C:\Program Files\3Dconnexion\3DxUnreal\Plugins\4.26\"
I then copied "TDxUnrealEditor" to "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins" and started unreal but it wouldn't load
so I went into another plugin folder in "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins\FX\Niagara" opened a "Niagara.uplugin" in notepad and copied the "BuildId" "14830424" to "X:\Program Files\Epic Games\UE_4.26\Engine\Plugins\TDxUnrealEditor\TDxUnrealEditor.uplugin" opened unreal and opened the plugins panel and went to input devices where I could enable the 3DxUnreal plugin then restarted unreal and now my spacemouse is working!

whew....
This is a great hack that worked however the file that needs to be updated is "C:\Program Files\3Dconnexion\3DxUnreal\Plugins\4.26\TDxUnrealEditor\Binaries\Win64\UE4Editor.modules" not the TDxUnrealEditor.uplugin file like you said, and you can get the Niagara BuildId from its respective UE4Editor.modules file.

Almost gave up but glad I didnt! The offical plugin works much better than the Microdee alternative. Pls correct the build issue 3D connexion team.

ngomes
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Re: Unreal Engine Support

Post by ngomes » Mon Jan 18, 2021 3:03 am

chaninja wrote:
Mon Jan 18, 2021 2:49 am
Pls correct the build issue 3D connexion team.
We have. The bug is tracked with reference (WIN-782). Sorry for the inconvenience.

More details in this post.
Nuno Gomes

spaceforrobots
Posts: 5
Joined: Sun Apr 05, 2020 7:00 am

Re: Unreal Engine Support

Post by spaceforrobots » Sat Feb 20, 2021 4:28 pm

Hello,

I am also interested in using the spacemouse with Unreal Engine. I was able to figure out that the official 3D Connexion plugin for Unreal Engine comes with the regular installer. I had to check an extra checkbox below the main window. I was wondering, though, how do you access the Unreal Engine plugin from unreal engine? I don't see it in the plugins list. How do you add the official plugin to the Unreal IDE?

Thanks

ngomes
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Re: Unreal Engine Support

Post by ngomes » Mon Feb 22, 2021 1:21 am

spaceforrobots wrote:
Sat Feb 20, 2021 4:28 pm
I was wondering, though, how do you access the Unreal Engine plugin from unreal engine? I don't see it in the plugins list. How do you add the official plugin to the Unreal IDE?
What engine version are you using?

Note the 3Dconnexion add-in is for Unreal Editor only. To use a 3D mouse in game play, you can use Raw Input support (already integrated in the engine).

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