How to use an old "spacepilot" in new 3Ds Max?

Questions and answers about 3Dconnexion devices on Windows.

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REB
Posts: 5
Joined: Wed Apr 22, 2020 7:28 am

How to use an old "spacepilot" in new 3Ds Max?

Post by REB »

The response of the support service was simple "the device is not supported, buy a new device." Maybe there is some non-official patch / driver / utility that allows you to use the "space pilot" with 3Ds Max 2017 and newer?
thempus
Posts: 10
Joined: Sun Aug 06, 2017 8:39 pm

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by thempus »

Try to get the sdk sample, that will let you read the data directly from the device and you can apply the translation and rotation to the camera or viewport via maxscript. I had to do this to use my Spacenavigator with 3ds max 2020, drivers are totally broken for months.
djmezo
Posts: 2
Joined: Thu Aug 13, 2020 8:35 am

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by djmezo »

thempus wrote: Thu Apr 23, 2020 3:41 am Try to get the sdk sample, that will let you read the data directly from the device and you can apply the translation and rotation to the camera or viewport via maxscript. I had to do this to use my Spacenavigator with 3ds max 2020, drivers are totally broken for months.
Hi, I also have a Spacenavigator but is not working in 3ds Max 2020. Could you explain how to do that thing of getting sdk sample? I'd really need it! Thanks in advance. :roll:
thempus
Posts: 10
Joined: Sun Aug 06, 2017 8:39 pm

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by thempus »

I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
djmezo
Posts: 2
Joined: Thu Aug 13, 2020 8:35 am

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by djmezo »

thempus wrote: Sun Aug 23, 2020 3:44 am I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
Ey thanks.

Unfortunately I've this error message and it's not working. Here is a screenshot:
https://ibb.co/7GDMZ3H

Image
https://ibb.co/7GDMZ3H
overhaul
Posts: 1
Joined: Wed Nov 04, 2020 9:57 am

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by overhaul »

It used to work for me in a way to find last unofficially supported driver;
https://3dconnexion.com/us/support/faq/ ... d-devices/
For SpacePilot that would be 10.4.10,
SpaceExplorer 10.6.4 et c.
And then download latest driver (for instance) version 10.7.0. and extract drivers from it (right click on instalation gives opportunity to extract it if you have installed winrar or similar) for specific program that You use - like 3DxStudio64.msi; in C:\Program Files\3Dconnexion\3DxWare -> for instance 3DxStudio (3Dconnexion Plug-in for 3ds max). there are under contens/win64 various versions for max, from 2014-to 2021. The problem is, they changed driver extension... it used to be in C:\Program Files\3Dconnexion\3Dconnexion Plug-In for 3ds Max\Contents\win64\2017 (or whatever version up to that 2017) named 3dxstd.dlu, now it's "3DxStudio.gup" in C:\Program Files\3Dconnexion\3DxWare\3DxStudio\Contents\win64\2017
...
So, if there's someone capable to decipher how to inject these *.gup into an old driver where should be *.dlu or vice versa (injecting info about our discontinued devices into a new 3DXWare) that would be life saver, since there's nothing wrong or broken with our SpaceExplorers and Pilots. I find it very limiting to have new driver for every new version of content creation program. Couldn't understand why they wouldn't make it on OS level, like regular mouse, or wacom tablet, so there would be capability for plethora of new programs; from zbrush to C4D or Substance painter.
djfaktor
Posts: 4
Joined: Sun May 02, 2021 2:13 pm

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by djfaktor »

thempus wrote: Sun Aug 23, 2020 3:44 am I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
You almost got it, go ahead and support the ones we don't have for a new one.
pisiged
Posts: 1
Joined: Mon Jul 19, 2021 12:49 am

Re: How to use an old "spacepilot" in new 3Ds Max?

Post by pisiged »

overhaul wrote: Wed Nov 04, 2020 11:42 am And then download latest driver (for instance) version 10.7.0. and extract drivers from it (right click on instalation gives opportunity to extract it if you have installed winrar or similar) for specific program that You use - like 3DxStudio64.msi; in C:\Program Files\3Dconnexion\3DxWare -> for instance 3DxStudio (3Dconnexion Plug-in for 3ds max).
Many thanks. It helped me make SpaceExplorer buttons work with Inventor 2022. I Installed 10.6.4 driver and replaced the Inventor addin with the one installed with 10.7.1.
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