3dsmax using spacenavigator to move camera breaks viewport interactivity
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3dsmax using spacenavigator to move camera breaks viewport interactivity
Hi I have searched the forums for the answer to this but cannot find a definitive answer. I have recently got a Spacenavigator to use with 3dsmax. I have noticed if you use the space navigator to adjust the view that is a camera view you will lose all interactivity with the viewport thereafter. I do not have this problem with perspective views. Just when navigating a camera. I have tried all versions of 3dsmaxware but have found in terms of overall features version 10.4.3 works the best. Would anyone know why this is happening? would be great to get this working as this controller is a game-changer for 3dsmax. Thanks in advance.