3D Spacemouse & Blender 2.90.1

Questions and answers about 3Dconnexion devices on Windows.

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Hijack
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Joined: Sun Oct 04, 2020 10:59 am

3D Spacemouse & Blender 2.90.1

Post by Hijack » Sat Nov 07, 2020 1:24 pm

Is there a way to disable Blender's native grab of the spacemouse and replace it with standard XML customized mappings through the driver? I'd like to be able to use walk mode in Blender and map the standard WASD keys to the spacemouse control but Blender does not seem to follow the XML mappings.

Thanks

-David

UtaSH
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Re: 3D Spacemouse & Blender 2.90.1

Post by UtaSH » Tue Nov 10, 2020 5:53 am

Hello David,

this would have to be addressed with the Blender community. When they implemented support for Blender they did not make use of our SDK and therefore Blender grabs the device directly.

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