issue - in the current UE project the speed of movement is varying every few seconds or so. Thought initially is might be frame rate dependent but I don't see a corellation
Second 'issue' / feature request. The SN only works to control the main viewport. Can I use it with any of the other viewports?
10.7.1 Unreal Editor 4.26 Plugin Error
Moderator: Moderators
Re: 10.7.1 Unreal Editor 4.26 Plugin Error
Correction - it works in main viewports 1-4, but not in any of the editor viewports like Niagara, static mesh editor
Re: 10.7.1 Unreal Editor 4.26 Plugin Error
Hi! I'm the author of this plugin: https://github.com/microdee/UE4-SpaceMouse
if you have any problem with 3DxWare you can use that plugin without it. It also supports all 3D viewports which report themselves correctly as one. I was developing that for a year now, but I made the mistake that I didn't announce it here, so now we have a conflicting situation between this two plugins
if you have any problem with 3DxWare you can use that plugin without it. It also supports all 3D viewports which report themselves correctly as one. I was developing that for a year now, but I made the mistake that I didn't announce it here, so now we have a conflicting situation between this two plugins
Re: 10.7.1 Unreal Editor 4.26 Plugin Error
Hi microdee,
In the Windows installer, end-users can deselect the option to install the Unreal Editor plugin. So, if customers prefer to use your solution, that's probably all that needs to happen to sort it all out.
In Engineering, we think it's great to see others developing solutions for our products.
In the Windows installer, end-users can deselect the option to install the Unreal Editor plugin. So, if customers prefer to use your solution, that's probably all that needs to happen to sort it all out.