Hi, I have 3ds max Turbosmooth center rotation problem. When I select a vertex in multiple edits without "show end result" on it, correctly set the center of rotation on that vertex. But if I turn on "show end result" and see the mesh is smoothed with the cage, the center of rotation will shift to the new smoothed position of the vertex, which doesn't match my model's nest.
Any suggestion? Thanks!
The center of rotation is deflected to the new smoothed position of the vertex
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