Twinmotion 2022.1 Preview 1 with 3Dconnexion Support

Questions and answers about 3Dconnexion devices on Windows.

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peterbowenpm
Posts: 41
Joined: Fri Dec 18, 2020 5:03 am

Twinmotion 2022.1 Preview 1 with 3Dconnexion Support

Post by peterbowenpm »

Hi

Just looking at the release notes for Twinmotion 2022.1 Preview 1:

3Dconnexion mouse support
We’ve made 3D navigation more fluid and efficient for all SpaceMouse owners. In addition, the 3Dconnexion device offers seamless switching between different 3D applications, including Unreal Engine.

Great to have Twinmotion support.

Can we have the same settings options in Twinmotion, for the SpaceMouse Enterprise, that we have in Unreal Engine, i.e. Navigation Modes, and Rotation Centre in the advanced options.
Twinmotion only appears to let you have Camera Mode navigation with not other advanced settings, whereas I can have Object Mode in Unreal Engine, SketchUp, 3ds Max and Blender, which is what I prefer.

This would make switching between these applications seamless.

Regards
Granado
Posts: 8
Joined: Sat Jul 16, 2022 9:57 am

Re: Twinmotion 2022.1 Preview 1 with 3Dconnexion Support

Post by Granado »

It´s not working fine in twinmotion. They have attached the pivot point to the camera instead of an objet or at any point in the space.
Bad idea because no one uses that configuration in a 3d model program.
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