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ERROR: Expecting to find a type to be declared in a module rules named 'TDxUnrealEditor' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined
by Unreal Build Tool.
But after some time I again can't open the editor with the plugin enabled. I'm able to compile is In Visual Studio Code and I get such output
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***\Bart_UE_Learning\Plugins\TDxUnrealEditor\Source\TDxUnrealEditor.Build.cs: warning: Referenced directory ***\Bart_UE_Learning\Plugins\TDxUnrealEditor\Source\ThirdParty\NavLib\inc' does not exist.
WARNING: Library '***\Bart_UE_Learning\Plugins\TDxUnrealEditor/Source/ThirdParty/NavLib\lib\x64\TDxNavLib.lib' was not resolvable to a file when used in Module 'TDxUnrealEditor', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
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[4/19] Link UnrealEditor-TDxUnrealEditor.lib
Creating library ***\Bart_UE_Learning\Plugins\TDxUnrealEditor\Intermediate\Build\Win64\UnrealEditor\Development\TDxUnrealEditor\UnrealEditor-TDxUnrealEditor.lib and object ***\Bart_UE_Learning\Plugins\TDxUnrealEditor\Intermediate\Build\Win64\UnrealEditor\Development\TDxUnrealEditor\UnrealEditor-TDxUnrealEditor.exp
[5/19] Link UnrealEditor-TDxUnrealEditor.dll
LINK : fatal error LNK1181: cannot open input file '***\Bart_UE_Learning\Plugins\TDxUnrealEditor\Source\ThirdParty\NavLib\lib\x64\TDxNavLib.lib'
I don't have ThirdParty\NavLib\lib\x64\ path nor the TDxNavLib.lib anywhere on my disk.
Any ideas how to fi this?
Unreal 5.0.2
3dxWare 10.8.7.3448
3dxWinCore 17.8.7.1322
Windows 10