Unreal Engine / TDxUnrealEditor

Questions and answers about 3Dconnexion devices on Windows.

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mzurk
Posts: 1
Joined: Mon Sep 26, 2022 1:31 pm

Unreal Engine / TDxUnrealEditor

Post by mzurk »

Dear Team,
the current Plugin for Unreal Engine works quite well. My only problem is, that the Space Mouse (Compact Wireless in my case) stops working once I start to "Pilot selected Actor". Basically you can take control of any object in UE and then position it using the regular viewport controls.
Can you please add this functionality? Obviously I do not know the inner workings of your Unreal plugin, but it seems quite straightforward to enable the exact same controls from the regular viewport in the "piloting" viewport as well.
This is quite essential when positioning virtual cameras in the scene or planning shots with the sequencer.

Thank you very much for your consideration.
keyframe_L
Posts: 3
Joined: Thu Sep 29, 2022 2:05 pm

Re: Unreal Engine / TDxUnrealEditor

Post by keyframe_L »

Ah I just submitted a thread with the same question as well.

+1 for this request, please add this functionality it is very vital for those of us working with unreal in viz industries.
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