Solidworks "Rotate About Scene Floor" behaviour

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StephenM
Posts: 7
Joined: Wed Nov 20, 2013 10:52 pm

Solidworks "Rotate About Scene Floor" behaviour

Post by StephenM » Thu Aug 27, 2015 10:35 am

When using this option (View -> Modify -> Rotate About Scene Floor ) and doing pan/zoom/roll with the old-school mouse wheel, the vertical axis remains vertical.
(For whatever reason, Solidworks calls this the Y axis, I think it should be Z, but that's not important.)
It's a much more natural and intuitive way to navigate the model.

This option would be great when using the 3D mouse. Please add it.

erik-dr
Posts: 1
Joined: Wed Feb 22, 2017 4:19 am

Re: Solidworks "Rotate About Scene Floor" behaviour

Post by erik-dr » Wed Feb 22, 2017 4:23 am

Is there already a way to set this?
I agree with Stephen, now you have to control 2 axes on your space navigator to let the model rotate about one axis.
Because the space navigator is referenced to the screen instead of the model floor.

cato23337
Posts: 1
Joined: Thu Feb 07, 2019 2:10 am

Re: Solidworks "Rotate About Scene Floor" behaviour

Post by cato23337 » Thu Feb 07, 2019 3:40 am

Is there already a way to set this? I was waiting patiently for years now ;)

I can not understand, why there is not more demand for this. Maybe because this feature is somewhat hidden and not propagated much.

I think this is one of the most useful solidworks feature enhancements in many years. I estimate a 10% increase in speed at panning/orbiting the model. Since panning/orbiting is the single most frequent task in 3d engineering, i can not remember a feature upgrade with that much impact in my daily work.

And why would i ever want to see my Models tilted sideways anyway?
I activated this feature since its introduction and have never felt the need to deactivate it - not once!

Maybe if you engineer a space station, where astronauts work in every orientation ;)

In fact, the lack of implementation of this feature is the biggest reason, why i prefer using my (20-button) mouse over my spacemouse pro.

I understand, that it is not as simple as it seems to respect that solidworks setting in the behavior of the spacemouse. But i am sure it is not impossible to achieve. Maybe an additional setting in the 3dconnexion advanced options would do - i would never deactivate it again :)

I hope you guys are already working on it - if not, pleaaaase do.

caltrop18
Posts: 1
Joined: Wed Jul 17, 2019 2:30 pm

Re: Solidworks "Rotate About Scene Floor" behaviour

Post by caltrop18 » Wed Jul 17, 2019 2:35 pm

Bumping this. It appears that people have been looking for this capability for years, and I'd still really like it. You only need two rotational controls in this scenario, so it seems like it ought to be possible.

malfbovino
Posts: 2
Joined: Wed May 27, 2020 2:35 am

Re: Solidworks "Rotate About Scene Floor" behaviour

Post by malfbovino » Wed May 27, 2020 2:45 am

This is a great problem still unsolved. If i use the spacemouse in Sketchup all is right, and i have the rotation with the vertical axe constantly ... vertical. In solidworks it's useless, also if i have the "rotate about the scene floor" option active, i have the rotation with spacemouse in any direction. If it's a mechanical part... doesn't matter, but if it's a building, an idustrial plant ecc... i can't work with the vertical axe upside down! It's
unacceptable also in showing the project!

malfbovino
Posts: 2
Joined: Wed May 27, 2020 2:35 am

Re: Solidworks "Rotate About Scene Floor" behaviour

Post by malfbovino » Sat Sep 19, 2020 1:14 am

still unsolved in 3dware 10.7 . I'm currently using my 3d mouse only for sketchup and not in Solidworks for this reason. I think it's quite obvious and simple, just add "rotate about scene floor" or "leave y axis vertically" option in 3dmouse other option of solidworks customization.

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