I thought I would post something if there are any Cinema 4D R25 Mac users searching in vain for information on using their 3DConnexion device with a new M1 processor-based Mac. The good news is that 3D Connexion release of 3DxWare 10.7 in January of 2022 seems to work well with Mac OS Monterey 12. I have a Space Explorer mouse, and I hooked it up and at first it just would not work with Cinema4D R25 at all. Just dead in the water, but it worked like poetry in motion in Blender.
Turns out Maxon disabled 3D mice use in the Apple Silicon version of C4D R25 (for whatever reason). So… if you really want to use your 3DConnexion mouse on C4D Mac, you need to boot the Intel version of the app to actually get it to work. So once I got it working I had a hard time figuring out why C4D’s implementation, which they do on their own, sucks so freaking bad. You just can’t use the thing. So I messed around with the settings, and finally determined that unchecking that little left-right-arrow thing (<->) on their 3D connexion toolbox - Viewport -> View --> 3D Connexion (see screenshot) actually made it function like it did in every application. That is, it only manipulates one axis at a time, which actually makes sense and is how it’s handled on all other apps. So there you have it. 3D Connexion working well again on Mac (for me) in C4D, but kinda defeats the purpose of having Apple Silicon and can't use Redshift if you want to use that sweet 3d mouse.
