Cinema 4D support on Mac... ever?
Moderator: Moderators
One thing that I've been wondering: who's actually responsible for writing the code for drivers of any device? Why would 3Dconnexion knock on Maxon's door? Doesn't every printer manufacturer write its own drivers? Don't Nvidia and Ati write their own drivers?
I understand that when you have a printer, the generic printing protocol of the OS will take care of sending the right signals to the printer. That differs of course from having to service every different 3D application. But then again, I paid many hundreds of euro's for a high quality product from a Logitech company.
Perhaps 3Dconnexion should just say 'no' to writing a plugin, and give a few enthusiastic programmers all the info they need to write a beautiful plugin for Cinema 4D on the Mac. As I've said before, I'd pay for it, if it'd be a reasonable price.
I understand that when you have a printer, the generic printing protocol of the OS will take care of sending the right signals to the printer. That differs of course from having to service every different 3D application. But then again, I paid many hundreds of euro's for a high quality product from a Logitech company.
Perhaps 3Dconnexion should just say 'no' to writing a plugin, and give a few enthusiastic programmers all the info they need to write a beautiful plugin for Cinema 4D on the Mac. As I've said before, I'd pay for it, if it'd be a reasonable price.
Hi dwerf,
It is even possible to code for the 3D mouse USB hardware and bypassing all 3Dconnexion -developed software since all operating system have basic support for HID devices.
It depends what you mean by drivers. 3Dconnexion develops "device drivers" for Windows, Mac and UNIX/Linux. The APIs for this drivers are available for any to use (see here). Some do and integrate 3D mouse support in their applications. Others have applications with an open API and 3Dconnexion is able to develop "plug-in" solutions (for example, Google SketchUp and Autodesk Maya)One thing that I've been wondering: who's actually responsible for writing the code for drivers of any device?
They do and so does 3Dconnexion. But all 3D applications need to code for particular features of the graphics hardware. For example, the term "hardware acceleration" is often used to refer to the fact that the application has support for advanced features of a graphic card. This is a similar situation to a 3D mouse.Doesn't every printer manufacturer write its own drivers? Don't Nvidia and Ati write their own drivers?
All the information is readily available. 3Dconnexion USB hardware follows an industry standard (USB-IF's "HID Multi-axis controller") and, as mentioned above, the device drivers have documented interfaces that all can use to integrate 3D mouse support in applications or even develop other time of solutions (there are interesting examples to be found in this Forum).I understand that when you have a printer, the generic printing protocol of the OS will take care of sending the right signals to the printer. That differs of course from having to service every different 3D application. But then again, I paid many hundreds of euro's for a high quality product from a Logitech company.
Perhaps 3Dconnexion should just say 'no' to writing a plugin, and give a few enthusiastic programmers all the info they need to write a beautiful plugin for Cinema 4D on the Mac. As I've said before, I'd pay for it, if it'd be a reasonable price.
It is even possible to code for the 3D mouse USB hardware and bypassing all 3Dconnexion -developed software since all operating system have basic support for HID devices.
Thank you very much for this clarifying reply! Yesterday I emailed Maxon and they gave the following promising reply:
Hello!
At the moment, CINEMA 4D R10.5 has no SpaceMouse support on Macintosh,
but the next version of C4D will have it!
Kind regards,
Jörn Gollob
Technical Support
=========== MAXON Computer GmbH ===========
-
- Posts: 11
- Joined: Thu Apr 05, 2007 7:52 pm
- Location: Kansai, Japan
...and here's the link for proof, from Maxon's C4D R11 "other features" pages:
http://www.maxon.net/pages/products/new/r11/more_e.html
http://www.maxon.net/pages/products/new/r11/more_e.html
I think this makes it pretty clear that the ball was indeed in Maxon's court. As usual they were absolutely silent about their development plans, but also as usual they had some nifty stuff up their sleeves! Way to go Maxon!Navigate with 3Dconnexion on Mac and PC
CINEMA 4D users on Windows have long enjoyed support for 3Dconnexion's revolutionary 3D mice, such as the SpaceMouse and SpacePilot. Now Macintosh users can take advantage of the SpaceNavigator and SpaceExplorer to navigate within your CINEMA 4D scenes. Whether you use a Mac or PC, you simply open the 3D Mouse dialog to enable the device and choose what axes or objects to control. The final frontier of 3D navigation awaits.
Awesome!...truly
Just downloaded the demo of R11 w/ Spacenavigator support. Very impressive. Very responsive, good options (Navigate,Fly and move objects)
This is what I hoped for when I bought this product.
Nice work.
This is what I hoped for when I bought this product.
Nice work.
MacPro 2x 2.8 gHz
VectorWorks2008
C4d 10.5
VectorWorks2008
C4d 10.5
-
- Posts: 11
- Joined: Thu Apr 05, 2007 7:52 pm
- Location: Kansai, Japan