Unreal Engine Input Mapping

Questions and answers about 3Dconnexion devices on Windows.

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cgpush
Posts: 2
Joined: Fri Feb 16, 2024 8:48 am

Unreal Engine Input Mapping

Post by cgpush »

Hello all,

I own the spacemouse wireless which works fine in the unreal editor itself but I wish to package a project using it. When setting up my inputs for navigation there are no options to add the spacemouse to the input mapping?
Screenshot 2024-02-16 155514.jpg
Screenshot 2024-02-16 155514.jpg (27.22 KiB) Viewed 419 times

Am I missing a vital step to get this working?

Thanks for any help received
Mark
cgpush
Posts: 2
Joined: Fri Feb 16, 2024 8:48 am

Re: Unreal Engine Input Mapping

Post by cgpush »

Hello, me again,

Some help on this would be very much appreciated. Eager to get this working and I have no idea why it isn't.

I can set up the Spacemouse to work when playing my project in editor, using the gamepad left thumbstick x/y axis & gamepad right thumbstick 2d axis set up in the enhanced inputs (UE5.3).

But once the project is packaged and opened independantly it just refuses to work. An Xbox controller works fine but it just won't recognise the spacemouse.

Only reason we bought the Spacemouse was for this very purpose so it's a bit dissapointing this isn't working out the box with the latest drivers.

Thanks
Mark
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