Hi
I wonder if anyone using the newest driver, 10.9.1 with maya and have some unknown node left in maya 2025.3. To recreate this, open maya and save the file and reopen, there will be unknown node in the outline. When I roll back to 10.9 then that didn't happen, so I suspect it something created and left behind with the new driver.
Thank,
Nuntavit
Newest driver and maya 2025
Moderator: Moderators
Re: Newest driver and maya 2025
Yep, I've got the same problem on Windows 10 running Maya 2025. It started after I upgraded to "3DxWare64_v10-9-1_b650".
It leaves this node in the Outliner "_UNKNOWN_REF_NODE_fosterParent1"and seems to be connected to another invisible node called "SpaceMousePivot1".
Deleting both then saving doesn't help because the next time I open the Maya file, both nodes return.
It's very annoying and I've rolled back to "3DxWare64_v10-8-20_r372" where this doesn't happen.
It leaves this node in the Outliner "_UNKNOWN_REF_NODE_fosterParent1"and seems to be connected to another invisible node called "SpaceMousePivot1".
Deleting both then saving doesn't help because the next time I open the Maya file, both nodes return.
It's very annoying and I've rolled back to "3DxWare64_v10-8-20_r372" where this doesn't happen.
Re: Newest driver and maya 2025
The general rule is, if there's no issue with your currently installed 3DxWare driver, don't update/upgrade unless the software you use(Maya in your case) is updated/upgraded to a degree that it is no longer compatible with the driver.
Re: Newest driver and maya 2025
i can confirm the same issue in maya 2023 with the latest driver 10.9.1 for windows
-
- Posts: 2
- Joined: Tue Feb 25, 2025 8:12 pm
- Contact:
Re: Newest driver and maya 2025
It appears that the issue you're encountering with unknown nodes in Maya 2025.3 after updating to driver version 10.9.1 has been reported by other users as well. These unknown nodes, such as "_UNKNOWN_REF_NODE_fosterParent1" and "SpaceMousePivot1," seem to be introduced with the 10.9.1 driver update. Reverting to driver version 10.9 resolves the issue, indicating that the newer driver may be introducing these nodes.
-
- Posts: 2
- Joined: Tue Feb 25, 2025 8:12 pm
- Contact:
Re: Newest driver and maya 2025
Contact the driver's support team to inform them of the problem. Providing detailed information about your system configuration and the issue can assist them in identifying and resolving the bug.
-
- Posts: 2
- Joined: Sat Dec 14, 2024 9:37 pm
Re: Newest driver and maya 2025
Same/similar issue. This seems to have started with the last 2 drivers. I rolled back to 10.8.19.3708 and symptoms were gone.
Issue I was having was, trying to reorder anything in my outliner would give "node has locked children and cannot be reordered." this was determined to be both a Maya 2024 and 2025 problem and caused by the 3DConnexion software as discovered here: https://forums.autodesk.com/t5/maya-for ... p/13120517
following those user's solutions I rolled back my driver.
Reason I updated, was I was getting a random glitch when rotating anything in the viewport. It was infuriating and I just bared with it and kept upgrading till it stopped (I disabled everything from running in the background, determining it was a driver flaw which went away with 10.9.3) Now I just bare the glitches again, because if I cannot sort anything in the outliner, I cannot work at all.
Love to see this resolved. ... I would also love if I could have multiple pages I could flip through for my LCD shortcuts using my spacemouse enterprise, but that's another topic.
Issue I was having was, trying to reorder anything in my outliner would give "node has locked children and cannot be reordered." this was determined to be both a Maya 2024 and 2025 problem and caused by the 3DConnexion software as discovered here: https://forums.autodesk.com/t5/maya-for ... p/13120517
following those user's solutions I rolled back my driver.
Reason I updated, was I was getting a random glitch when rotating anything in the viewport. It was infuriating and I just bared with it and kept upgrading till it stopped (I disabled everything from running in the background, determining it was a driver flaw which went away with 10.9.3) Now I just bare the glitches again, because if I cannot sort anything in the outliner, I cannot work at all.
Love to see this resolved. ... I would also love if I could have multiple pages I could flip through for my LCD shortcuts using my spacemouse enterprise, but that's another topic.

Re: Newest driver and maya 2025
I discussed with support via emails about the issue where you're unable to reorder nodes in the Outliner due to a "locked node" error.
The latest update is that it’s a known issue, and both Autodesk and 3Dconnexion are aware of it—they’re looking into a resolution for it.
It looks like the problem is caused by a locked node called "PivotImage", which I believe is added by the newer 3Dconnexion driver. You can reveal it in the Outliner by going to Display (in the outliner) and enabling Ignore Hidden in Outliner.
Here’s a quick workaround that might help. Just a heads-up: this isn’t an official fix from support, so please use it at your own risk.
To unlock the node so you can reorder things, run the following Python command in Maya:
import maya.cmds as mc
mc.lockNode("PivotImage", l=False)
This will let you move nodes around in the outliner during that session, but you’ll need to run the command again each time you open a scene or start a new file.
The latest update is that it’s a known issue, and both Autodesk and 3Dconnexion are aware of it—they’re looking into a resolution for it.
It looks like the problem is caused by a locked node called "PivotImage", which I believe is added by the newer 3Dconnexion driver. You can reveal it in the Outliner by going to Display (in the outliner) and enabling Ignore Hidden in Outliner.
Here’s a quick workaround that might help. Just a heads-up: this isn’t an official fix from support, so please use it at your own risk.
To unlock the node so you can reorder things, run the following Python command in Maya:
import maya.cmds as mc
mc.lockNode("PivotImage", l=False)
This will let you move nodes around in the outliner during that session, but you’ll need to run the command again each time you open a scene or start a new file.