I would like help getting my SpaceMouse Pro to work in LEGO Studio. Program DL: https://www.bricklink.com/v3/studio/main.page
Unfortunately Lego & BrickLink the app developer, doesn't seem to care about adding the 3D mouse AT ALL, and have had requests for it for over 5 years now. The program is a 3D gaming environment based on .dat files
Can someone please help me get it working without the support of the app developers?
*** WILLING TO PAY SOMEONE ***
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*** WILLING TO PAY SOMEONE ***
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Re: *** WILLING TO PAY SOMEONE ***
Unless the software is open source - and it does not seem to be - I do not see how anyone but the "BrickLink" developers can add support for 6dof devices.
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Re: *** WILLING TO PAY SOMEONE ***
I don't see how anyone other than the "BrickLink" developers could add support for 6dof devices unless the software is open source, which it doesn't appear to be.
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Re: *** WILLING TO PAY SOMEONE ***
You've got to be able to navigate somehow, yes? If you search around in here, you can find ways to map the axes in the config xml to whatever you want for that application. It's not easy but it should be doable. I have DOOM 2016 mapped. It took about a weekend to figure out.
Re: *** WILLING TO PAY SOMEONE ***
Hi dumbweighter2dumbweighter2 wrote: ↑Fri Mar 14, 2025 6:59 am You've got to be able to navigate somehow, yes? If you search around in here, you can find ways to map the axes in the config xml to whatever you want for that application. It's not easy but it should be doable. I have DOOM 2016 mapped. It took about a weekend to figure out.
I am very curious about what you did, could you send me the config xml for your DOOM 2016? Did you change anything in the game settings, such as enabling joystick mode?
I would like to run my SpaceMouse in another game