Does anyone have a solution to making Unity and Spacemouse work?
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Does anyone have a solution to making Unity and Spacemouse work?
I've tried remapping with a trillion different softwares but I genuinely don't know what to do. Is it just completely impossible for it to work in unity?
Re: Does anyone have a solution to making Unity and Spacemouse work?
Officially, 3Dconnexion tested Unity on Windows OS.
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Re: Does anyone have a solution to making Unity and Spacemouse work?
Ensure you have the latest drivers from 3Dconnexion installed. They often provide a Unity plugin that may help with integration.
2. Unity Input System
Install the new Input System: Make sure to use Unity's new Input System, which can better handle various input devices.
Create a Custom Input Mapping: You may need to create a custom input mapping for your SpaceMouse. This involves recognizing the SpaceMouse as an input device and mapping its axes to Unity's input actions.
3. Scripting
If the above methods don't work, you might need to write a script to handle the input manually. Here's a basic example:
Copy
using UnityEngine;
public class SpaceMouseController : MonoBehaviour
{
void Update()
{
// Get SpaceMouse input (you may need to adjust based on your setup)
float x = Input.GetAxis("SpaceMouse X");
float y = Input.GetAxis("SpaceMouse Y");
float z = Input.GetAxis("SpaceMouse Z");
// Move the object based on SpaceMouse input
transform.Translate(new Vector3(x, y, z) * Time.deltaTime);
}
}
tap road
2. Unity Input System
Install the new Input System: Make sure to use Unity's new Input System, which can better handle various input devices.
Create a Custom Input Mapping: You may need to create a custom input mapping for your SpaceMouse. This involves recognizing the SpaceMouse as an input device and mapping its axes to Unity's input actions.
3. Scripting
If the above methods don't work, you might need to write a script to handle the input manually. Here's a basic example:
Copy
using UnityEngine;
public class SpaceMouseController : MonoBehaviour
{
void Update()
{
// Get SpaceMouse input (you may need to adjust based on your setup)
float x = Input.GetAxis("SpaceMouse X");
float y = Input.GetAxis("SpaceMouse Y");
float z = Input.GetAxis("SpaceMouse Z");
// Move the object based on SpaceMouse input
transform.Translate(new Vector3(x, y, z) * Time.deltaTime);
}
}
tap road