I got my new 3D animation program installed, opened up my drawer of un-used hardware devices, pulled out the SpacePilot, plugged it in and...
...Swift 3D ignores it...
<sigh> Why am I not surprised?
I'm glad my other toys/tools support everything... I'd be real sad if every program I wanted to use my Cintiq graphics tablet with, had to write custom code to work with it
So please add Swift 3D support (yeah I know there is nothing 3D Connexion can do). I made a feature request to Electric Rain and they said Space-What?
Oh well back to the "Drawer of Useless Devices" for you Mr. SpacePilot...
...at least until the next version of SpacePilot drivers which is rumored to make it easier for you to be a keyboard input device with Applicaion X.
Support request for Electric Rain Swift 3D
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