There is a recent post about how the Maya driver needs to be able to rotate about sub-object selections. The 3ds Max driver already has this capability, but the problem is that it does not work within the UVW Unwrap modifier. Edit Poly works fine, but if you are trying to select faces/vertices in UVW Unwrap then it will always rotate around the object pivot point instead of the current selection center.
I'd like to request that you add that functionality, pretty please.
Thanks.
3ds Max rotate about selection center UVW Unwrap
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3ds Max rotate about selection center UVW Unwrap
SpacePilotPro, SpaceExplorer USB ( Driver 3.17.4 )
Windows 7 64 bit, Core i7, 12GB Ram
Nvidia Quadro FX 3700
3ds Max 2014, Maya 2014, Inventor 2013, AutoCAD 2013, Photoshop CS5
Windows 7 64 bit, Core i7, 12GB Ram
Nvidia Quadro FX 3700
3ds Max 2014, Maya 2014, Inventor 2013, AutoCAD 2013, Photoshop CS5