if i TRY to insatll the driver windows says nothing but after the installation windows says the driver is coruppted or away but NOT unsignt (i mean an error or so)
thats why i need an new installation guide because the old one didn´t work ...
I just installed RCB9 and it tells me "spacePilot not found" not sure why it does this but all my other apps are working fine. The only thing I can guess is that its because my SpacePilot is brand HP.. Was really looking forward to playing some RTS with this thing..
OK, I've read the whole stupid (yes, not stupid, but verrry looong) thread.
I think you are supposed to copy the .sys file to c:\windows\system32\drivers and the .inf file to c:\windows\inf *not* what you listed in your post above.
I have read most parts of this thread, since I also want to use my Space Navigator to work as a joystick and/or mouse. I am using Vista x64 - seems to be the reason, why the solution provided and discussed here poses some problems.
Recently I found out, that one can access the Space Navigator (and possibly all of the other 3d mices?!) via DirectInput. So, I am wondering if it wouldn't be easier to just write a small app, that continuously reads the axes and buttons data and transforms it to mouse movements/mouse clicks (by Windows API calls)?!
I guess, someone else tried this before - so I would be happy if I get some response, why this would work/not work.
brandon9271 wrote:I just installed RCB9 and it tells me "spacePilot not found" not sure why it does this but all my other apps are working fine. The only thing I can guess is that its because my SpacePilot is brand HP.. Was really looking forward to playing some RTS with this thing..
SpacePilot isn't supported, due to a bug. But the developer never got around that bug....
So same problem here..
kabesc wrote:Hello to all,
I have read most parts of this thread, since I also want to use my Space Navigator to work as a joystick and/or mouse. I am using Vista x64 - seems to be the reason, why the solution provided and discussed here poses some problems.
Recently I found out, that one can access the Space Navigator (and possibly all of the other 3d mices?!) via DirectInput. So, I am wondering if it wouldn't be easier to just write a small app, that continuously reads the axes and buttons data and transforms it to mouse movements/mouse clicks (by Windows API calls)?!
I guess, someone else tried this before - so I would be happy if I get some response, why this would work/not work.
Regard,
Karl
You make it sound easy..
Like the logitech G-keys or such? Well if it could work...
Yes, I tried it. But I have problem still...
When i click on "Properties" Driver status is:
Windows cannot verify the digital signature for the drivers required for this device. A recent hardware or software change might have installed a file that is signed incorrectly or damaged, or that might be malicious software from an unknown source. (Code 52)
I don't know, what is wrong... I proceed along procedure on first page. Exactly.