Hi ,I write a java program which creates a 3D object using xj3d,but the 3D object have no response to events,so I can't use the spaceBall to control the 3D object,for example move the object ,rotate it.
Question1:I used the JNIsiapp.dll and JNISiappThread .I find the HelloUniverse example run very well in my computer.The example create a rotating 3D object using java3D libaries but not xj3d libaries.I don't know why my program cannot get the input data from the spaceBall.
Question2:where do I find the examples of the 3DxInput in this forum?I cannot find usefull documents .
xj3d problem with spaceBall 5000
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wwb20030901
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Re: xj3d problem with spaceBall 5000
The answer of Question1:If you use main class extends JFrame,then the JNIsiapp doesn't work very well,but if you use JApplet,the program work very well.
Hello, I'm very keen to use the SpaceNavigator with the Xj3D browser as part of my thesis work. I've been doing some search for a while but as far as I've seen, their doesn't seem to be anything going on with supporting Xj3D for you devices.
Moreover, Xj3D browser/toolkit is not mentioned in your supported applications page. So, I'm really excited now to see this thread and you seem to be using Xj3D with the spaceBall. I've not yet purchased the SpaceNavigator, mainly because it doesn't say that Xj3D is supported.
I would really appreciate any help on this. Would the SpaceNavigator out of the box be supported by Xj3d 2.0? Or Am I expected to do some tinkering?
Thank you very much!
Moreover, Xj3D browser/toolkit is not mentioned in your supported applications page. So, I'm really excited now to see this thread and you seem to be using Xj3D with the spaceBall. I've not yet purchased the SpaceNavigator, mainly because it doesn't say that Xj3D is supported.
I would really appreciate any help on this. Would the SpaceNavigator out of the box be supported by Xj3d 2.0? Or Am I expected to do some tinkering?
Thank you very much!
