Hi 3Dconnexion team,
I received my SpaceNavigator and I would like to add support for my QuickTimeVR viewer, DevalVR www.devalvr.com
Windows API support Joysticks up to 6 axes of action through some functions like joyGetPosEx http://msdn2.microsoft.com/en-us/library/ms709354.aspx
Does it exist any driver to use Windows API to read SpaceNavigator state?
Thank you!
does 3DConnexion use Joystick Windows API ?
Moderator: Moderators
fiero,
joyGetPosEx is part of the old joystick API and is not part of the new DirectInput standards, however it still works fine provided you have standard joystick input.
Here is something I found that makes it really quick and easy to get joystick input going with the JoyGetPosEx commands:
joyGetPosEx is part of the old joystick API and is not part of the new DirectInput standards, however it still works fine provided you have standard joystick input.
Here is something I found that makes it really quick and easy to get joystick input going with the JoyGetPosEx commands:
- Install 'RBC9 - SpaceNavigator' drivers: viewtopic.php?t=336&highlight=rbc9+driver . These drivers allow the SpaceNavigator (or other 3DConnexion device) to act as a keyboard, mouse or joystick. Set it up according to the instructions
Set up a profile that maps to the 6 joystick axes and map the buttons as you want.
The spacenavigator / driver will then be providing standard extended joystick output that can be used with those joystick commands in your program.