How to use an old "spacepilot" in new 3Ds Max?
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How to use an old "spacepilot" in new 3Ds Max?
The response of the support service was simple "the device is not supported, buy a new device." Maybe there is some non-official patch / driver / utility that allows you to use the "space pilot" with 3Ds Max 2017 and newer?
Re: How to use an old "spacepilot" in new 3Ds Max?
Try to get the sdk sample, that will let you read the data directly from the device and you can apply the translation and rotation to the camera or viewport via maxscript. I had to do this to use my Spacenavigator with 3ds max 2020, drivers are totally broken for months.
Re: How to use an old "spacepilot" in new 3Ds Max?
Hi, I also have a Spacenavigator but is not working in 3ds Max 2020. Could you explain how to do that thing of getting sdk sample? I'd really need it! Thanks in advance.thempus wrote: ↑Thu Apr 23, 2020 3:41 am Try to get the sdk sample, that will let you read the data directly from the device and you can apply the translation and rotation to the camera or viewport via maxscript. I had to do this to use my Spacenavigator with 3ds max 2020, drivers are totally broken for months.
Re: How to use an old "spacepilot" in new 3Ds Max?
I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
https://github.com/boxofapps/BoaSpaceNavigator
Re: How to use an old "spacepilot" in new 3Ds Max?
Ey thanks.thempus wrote: ↑Sun Aug 23, 2020 3:44 am I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
Unfortunately I've this error message and it's not working. Here is a screenshot:
https://ibb.co/7GDMZ3H
https://ibb.co/7GDMZ3H
Re: How to use an old "spacepilot" in new 3Ds Max?
It used to work for me in a way to find last unofficially supported driver;
https://3dconnexion.com/us/support/faq/ ... d-devices/
For SpacePilot that would be 10.4.10,
SpaceExplorer 10.6.4 et c.
And then download latest driver (for instance) version 10.7.0. and extract drivers from it (right click on instalation gives opportunity to extract it if you have installed winrar or similar) for specific program that You use - like 3DxStudio64.msi; in C:\Program Files\3Dconnexion\3DxWare -> for instance 3DxStudio (3Dconnexion Plug-in for 3ds max). there are under contens/win64 various versions for max, from 2014-to 2021. The problem is, they changed driver extension... it used to be in C:\Program Files\3Dconnexion\3Dconnexion Plug-In for 3ds Max\Contents\win64\2017 (or whatever version up to that 2017) named 3dxstd.dlu, now it's "3DxStudio.gup" in C:\Program Files\3Dconnexion\3DxWare\3DxStudio\Contents\win64\2017
...
So, if there's someone capable to decipher how to inject these *.gup into an old driver where should be *.dlu or vice versa (injecting info about our discontinued devices into a new 3DXWare) that would be life saver, since there's nothing wrong or broken with our SpaceExplorers and Pilots. I find it very limiting to have new driver for every new version of content creation program. Couldn't understand why they wouldn't make it on OS level, like regular mouse, or wacom tablet, so there would be capability for plethora of new programs; from zbrush to C4D or Substance painter.
https://3dconnexion.com/us/support/faq/ ... d-devices/
For SpacePilot that would be 10.4.10,
SpaceExplorer 10.6.4 et c.
And then download latest driver (for instance) version 10.7.0. and extract drivers from it (right click on instalation gives opportunity to extract it if you have installed winrar or similar) for specific program that You use - like 3DxStudio64.msi; in C:\Program Files\3Dconnexion\3DxWare -> for instance 3DxStudio (3Dconnexion Plug-in for 3ds max). there are under contens/win64 various versions for max, from 2014-to 2021. The problem is, they changed driver extension... it used to be in C:\Program Files\3Dconnexion\3Dconnexion Plug-In for 3ds Max\Contents\win64\2017 (or whatever version up to that 2017) named 3dxstd.dlu, now it's "3DxStudio.gup" in C:\Program Files\3Dconnexion\3DxWare\3DxStudio\Contents\win64\2017
...
So, if there's someone capable to decipher how to inject these *.gup into an old driver where should be *.dlu or vice versa (injecting info about our discontinued devices into a new 3DXWare) that would be life saver, since there's nothing wrong or broken with our SpaceExplorers and Pilots. I find it very limiting to have new driver for every new version of content creation program. Couldn't understand why they wouldn't make it on OS level, like regular mouse, or wacom tablet, so there would be capability for plethora of new programs; from zbrush to C4D or Substance painter.
Re: How to use an old "spacepilot" in new 3Ds Max?
You almost got it, go ahead and support the ones we don't have for a new one.thempus wrote: ↑Sun Aug 23, 2020 3:44 am I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
Re: How to use an old "spacepilot" in new 3Ds Max?
Many thanks. It helped me make SpaceExplorer buttons work with Inventor 2022. I Installed 10.6.4 driver and replaced the Inventor addin with the one installed with 10.7.1.overhaul wrote: ↑Wed Nov 04, 2020 11:42 am And then download latest driver (for instance) version 10.7.0. and extract drivers from it (right click on instalation gives opportunity to extract it if you have installed winrar or similar) for specific program that You use - like 3DxStudio64.msi; in C:\Program Files\3Dconnexion\3DxWare -> for instance 3DxStudio (3Dconnexion Plug-in for 3ds max).
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Re: How to use an old "spacepilot" in new 3Ds Max?
I got that error as well, and by accident I found a workaraound: just load the script again. I'm not very familiar with maxscript, but I guess is a simple fix. For now I just have two copies of the .ms on the startup scripts folder and my old HP spacepilot is working fine with 3Ds Max 2024.djmezo wrote: ↑Sun Aug 23, 2020 4:09 amEy thanks.thempus wrote: ↑Sun Aug 23, 2020 3:44 am I just uploaded my implementation to github if you wanna try it:
https://github.com/boxofapps/BoaSpaceNavigator
Unfortunately I've this error message and it's not working. Here is a screenshot:
https://ibb.co/7GDMZ3H
https://ibb.co/7GDMZ3H
I know it's an old thread, but hopefully it helps other people with the same issue.